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Text-driven human motion generation is an emerging task in animation and humanoid robot design. Existing algorithms directly generate the full sequence which is computationally expensive and prone to errors as it does not pay special…
Recent advances in text-to-music generation (TTM) have yielded high-quality results, but often at the cost of extensive compute and the use of large proprietary internal data. To improve the affordability and openness of TTM training, an…
Text-to-motion (T2M) generation aims to create realistic human movements from text descriptions, with promising applications in animation and robotics. Despite recent progress, current T2M models perform poorly on unseen text descriptions…
Text-to-LiDAR generation can customize 3D data with rich structures and diverse scenes for downstream tasks. However, the scarcity of Text-LiDAR pairs often causes insufficient training priors, generating overly smooth 3D scenes. Moreover,…
A large number of annotated training images is crucial for training successful scene text recognition models. However, collecting sufficient datasets can be a labor-intensive and costly process, particularly for low-resource languages. To…
Diverse human motion generation is an increasingly important task, having various applications in computer vision, human-computer interaction and animation. While text-to-motion synthesis using diffusion models has shown success in…
Enabling agents to understand and interact with complex 3D scenes is a fundamental challenge for embodied artificial intelligence systems. While Multimodal Large Language Models (MLLMs) have achieved significant progress in 2D image…
In recent years, diffusion models have made remarkable strides in text-to-video generation, sparking a quest for enhanced control over video outputs to more accurately reflect user intentions. Traditional efforts predominantly focus on…
With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…
Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this paper, we propose a human motion synthesis framework that take…
Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…
Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability.…
While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…
We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for…
Controlling the behavior of text-to-image generative models is critical for safe and practical deployment. Existing safety approaches typically rely on model fine-tuning or curated datasets, which can degrade generation quality or limit…
Current large-scale generative models have impressive efficiency in generating high-quality images based on text prompts. However, they lack the ability to precisely control the size and position of objects in the generated image. In this…
Diffusion models and flow matching have demonstrated remarkable success in text-to-image generation. While many existing alignment methods primarily focus on fine-tuning pre-trained generative models to maximize a given reward function,…
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…
We present Mobius, a novel method to generate seamlessly looping videos from text descriptions directly without any user annotations, thereby creating new visual materials for the multi-media presentation. Our method repurposes the…
Text-to-image models have recently made significant advances in generating realistic and semantically coherent images, driven by advanced diffusion models and large-scale web-crawled datasets. However, these datasets often contain…