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Foundation models are vital tools in various Computer Vision applications. They take as input a single RGB image and output a deep feature representation that is useful for various applications. However, in case we have multiple views of…
We study end-to-end learning strategies for 3D shape inference from images, in particular from a single image. Several approaches in this direction have been investigated that explore different shape representations and suitable learning…
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it…
High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase…
We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses…
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry…
In this paper, we introduce the new task of reconstructing 3D human pose from a single image in which we can see the person and the person's image through a mirror. Compared to general scenarios of 3D pose estimation from a single view, the…
Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we…
We propose a unified formulation for the problem of 3D human pose estimation from a single raw RGB image that reasons jointly about 2D joint estimation and 3D pose reconstruction to improve both tasks. We take an integrated approach that…
Generic 3D reconstruction from a single image is a difficult problem. A lot of data loss occurs in the projection. A domain based approach to reconstruction where we solve a smaller set of problems for a particular use case lead to greater…
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional…
This paper presents SimMIM, a simple framework for masked image modeling. We simplify recently proposed related approaches without special designs such as block-wise masking and tokenization via discrete VAE or clustering. To study what let…
We propose KaoLRM to re-target the learned prior of the Large Reconstruction Model (LRM) for parametric 3D face reconstruction from single-view images. Parametric 3D Morphable Models (3DMMs) have been widely used for facial reconstruction…
Single-view 3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current systems often assume the input is unobstructed faces which makes their method not suitable for in-the-wild conditions. We…
We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud,…
Although human reconstruction typically results in human-specific avatars, recent 3D scene reconstruction techniques utilizing pixel-aligned features show promise in generalizing to new scenes. Applying these techniques to human avatar…
The objective of this work is to infer the 3D shape of an object from a single image. We use sculptures as our training and test bed, as these have great variety in shape and appearance. To achieve this we build on the success of multiple…
Computing the standard benchmark metric for 3D face reconstruction, namely geometric error, requires a number of steps, such as mesh cropping, rigid alignment, or point correspondence. Current benchmark tools are monolithic (they implement…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these methods with SMIRK…