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This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…

Computers and Society · Computer Science 2022-10-20 Subaveerapandiyan A , Ammaji Rajitha

In this work, we propose a framework for allowing autonomous robots deployed for extended periods of time in public spaces to adapt their own behaviour online from user interactions. The robot behaviour planning is embedded in a…

Robotics · Computer Science 2022-03-22 Francesco Del Duchetto , Marc Hanheide

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

To address the shortage of a skilled workforce in the U.S. manufacturing industry, immersive Virtual Reality (VR)-based training solutions hold promising potential. To effectively utilize VR to meet workforce demands, it is important to…

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings,…

Human-Computer Interaction · Computer Science 2025-07-30 Vladislav Li , Ilias Siniosoglou , Panagiotis Sarigiannidis , Vasileios Argyriou

As online higher education expands, sustaining student engagement remains a critical challenge. This paper approaches immersive learning by investigating how custom GPTs foster immersion (as a state of deep mental involvement) for students…

Computers and Society · Computer Science 2026-04-21 Dennis Beck , Leonel Morgado

This comprehensive literature review explores the potential of Augmented Reality and Virtual Reality technologies to enhance the design and testing of autonomous vehicles. By analyzing existing research, the review aims to identify how AR…

Human-Computer Interaction · Computer Science 2024-05-01 Emanuella Ejichukwu , Lauren Tong , Gadir Hazime , Bochen Jia

Navigating through a new indoor environment can be stressful. Recently, many places have deployed robots to assist visitors. One of the features of such robots is escorting the visitors to their desired destination within the environment,…

Robotics · Computer Science 2024-08-29 Fathima Nourin N , Pradip Pramanick , Chayan Sarkar

Many studies in educational data mining address specific learner groups, such as first-in-family to attend Higher Education, or focus on differences in characteristics such as gender or ethnicity, with the aim of predicting performance and…

Computers and Society · Computer Science 2022-12-23 Robert D. Macredie , Martin Shepperd , Tommaso Turchi , Terry Young

Learning is an active process that is deeply tied to physical and social contexts. Yet schools traditionally place learners in a passive role and focus on decontextualizing knowledge. Situating learning in more authentic tasks and contexts…

Human-Computer Interaction · Computer Science 2025-04-18 Eileen McGivney

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…

The English proficiency of students in rural areas of China tends to be lower than that of their urban counterparts, owing to outdated teaching methods, a lack of advanced technology resources, and low motivation for English learning. This…

Human-Computer Interaction · Computer Science 2023-09-19 Ijaz Ul Haq

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Language barriers in virtual meetings remain a persistent challenge to global collaboration. Real-time translation offers promise, yet current integrations often neglect perceptual cues. This study investigates how spatial audio rendering…

Human-Computer Interaction · Computer Science 2025-11-13 Margarita Geleta , Hong Sodoma , Hannes Gamper

Dental anxiety is prevalent among children, often leading to missed treatment and potential negative effects on their mental well-being. While several interventions (e.g., pharmacological and psychotherapeutic techniques) have been…

Human-Computer Interaction · Computer Science 2025-10-14 Yaxuan Mao , Yanheng Li , Duo Gong , Pengcheng An , Yuhan Luo

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research…

Human-Computer Interaction · Computer Science 2025-11-24 Süeda Özkaya , Santiago Berrezueta-Guzman , Stefan Wagner

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam