Related papers: Turing machines deciders, part I
We show that all--instances termination of chase is undecidable. More precisely, there is no algorithm deciding, for a given set $\cal T$ consisting of Tuple Generating Dependencies (a.k.a. Datalog$^\exists$ program), whether the $\cal…
This essay aims to propose construction theory, a new domain of theoretical research on machine construction, and use it to shed light on a fundamental relationship between living and computational systems. Specifically, we argue that…
Despite impressive advances in large language models (LLMs), existing benchmarks often focus on single-turn or single-step tasks, failing to capture the kind of iterative reasoning required in real-world settings. To address this…
A Turmit is a Turing machine that works over a two-dimensional grid, that is, an agent that moves, reads and writes symbols over the cells of the grid. Its state is an arrow and, depending on the symbol that it reads, it turns to the left…
We answer two questions posed by Castro and Cucker, giving the exact complexities of two decision problems about cardinalities of omega-languages of Turing machines. Firstly, it is $D_2(\Sigma_1^1)$-complete to determine whether the…
We prove the following facts about the language recognition power of quantum Turing machines (QTMs) in the unbounded error setting: QTMs are strictly more powerful than probabilistic Turing machines for any common space bound $ s $…
For $v\equiv 1$ or 3 (mod 6), maximum partial triple systems on $v$ points are Steiner triple systems, STS($v$)s. The 80 non-isomorphic STS(15)s were first enumerated around 100 years ago, but the next case for Steiner triple systems was…
The Clifford group is the set of gates generated by controlled-Z gates, the phase gate and the Hadamard gate. We will say that a n-qubit state is a Clifford state if it can be prepared using Clifford gates. These states are known as the…
Interactive theorem provers have been used extensively to reason about various software/hardware systems and mathematical theorems. The key challenge when using an interactive prover is finding a suitable sequence of proof steps that will…
The rotor-router model, also called the Propp machine, was introduced as a deterministic alternative to the random walk. In this model, a group of identical tokens are initially placed at nodes of the graph. Each node maintains a cyclic…
We survey some work concerned with small universal Turing machines, cellular automata, tag systems, and other simple models of computation. For example it has been an open question for some time as to whether the smallest known universal…
We study how much noise can be tolerated by a universal gate set before it loses its quantum-computational power. Specifically we look at circuits with perfect stabilizer operations in addition to imperfect non-stabilizer gates. We prove…
Large reasoning models (LRMs) have attracted much attention due to their exceptional performance. However, their performance mainly stems from thinking, a long Chain of Thought (CoT), which significantly increase computational overhead. To…
Real-world audio-visual understanding requires chaining evidence that is sparse, temporally dispersed, and split across the visual and auditory streams, whereas existing benchmarks largely fail to evaluate this capability. They restrict…
In this paper we investigate the computational power of a set of mobile robots with limited visibility. At each iteration, a robot takes a snapshot of its surroundings, uses the snapshot to compute a destination point, and it moves toward…
Quantum Turing machines are discussed and reviewed in this paper. Most of the paper is concerned with processes defined by a step operator $T$ that is used to construct a Hamiltonian $H$ according to Feynman's prescription. Differences…
Dormant pruning, or the removal of unproductive portions of a tree while a tree is not actively growing, is an important orchard task to help maintain yield, requiring years to build expertise. Because of long training periods and an…
Reactive Turing machines extend classical Turing machines with a facility to model observable interactive behaviour. We call a behaviour (finitely) executable if, and only if, it is equivalent to the behaviour of a (finite) reactive Turing…
Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate an arbitrary computation. Our construction makes no use of Braid's unique time mechanics, and therefore may apply to many other video…
In a recent paper, Braun, Chung and Graham [1] have addressed a single-processor scheduling problem with time restrictions. Given a fixed integer $B \geq 2$, there is a set of jobs to be processed by a single processor subject to the…