Related papers: GarmentX: Autoregressive Parametric Representation…
We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame…
Shape deviation modeling and compensation in additive manufacturing are pivotal for achieving high geometric accuracy and enabling industrial-scale production. Critical challenges persist, including generalizability across complex…
Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic…
We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of…
With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a…
The rapid evolution of the fashion industry increasingly intersects with technological advancements, particularly through the integration of generative AI. This study introduces a novel generative pipeline designed to transform the fashion…
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…
This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodies of various shapes in various animations. In contrast to existing learning-based…
Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single image with pose.…
This paper tackles the task of category-level pose estimation for garments. With a near infinite degree of freedom, a garment's full configuration (i.e., poses) is often described by the per-vertex 3D locations of its entire 3D surface.…
Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an…
Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment…
We address the problem of aligning real-world 3D data of garments, which benefits many applications such as texture learning, physical parameter estimation, generative modeling of garments, etc. Existing extrinsic methods typically perform…
While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…
We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are trained using supervised strategies that require…
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…
Physical manipulation of garments is often crucial when performing fabric-related tasks, such as hanging garments. However, due to the deformable nature of fabrics, these operations remain a significant challenge for robots in household,…
Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear blend skinning…
We present BootComp, a novel framework based on text-to-image diffusion models for controllable human image generation with multiple reference garments. Here, the main bottleneck is data acquisition for training: collecting a large-scale…
Manipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent…