Related papers: Learning Streaming Video Representation via Multit…
Robust video scene classification models should capture the spatial (pixel-wise) and temporal (frame-wise) characteristics of a video effectively. Transformer models with self-attention which are designed to get contextualized…
Multimodal large language models (MLLMs) have shown strong performance on offline video understanding, but most are limited to offline inference or have weak online reasoning, making multi-turn interaction over continuously arriving video…
We introduce Delayed Streams Modeling (DSM), a flexible formulation for streaming, multimodal sequence-to-sequence learning. Sequence-to-sequence generation is often cast in an offline manner, where the model consumes the complete input…
Video segmentation encompasses a wide range of categories of problem formulation, e.g., object, scene, actor-action and multimodal video segmentation, for delineating task-specific scene components with pixel-level masks. Recently,…
Transformer-based models have achieved state-of-the-art performance on speech translation tasks. However, the model architecture is not efficient enough for streaming scenarios since self-attention is computed over an entire input sequence…
Real-time understanding of long video streams remains challenging for multimodal large language models (VLMs) due to redundant frame processing and rapid forgetting of past context. Existing streaming systems rely on fixed-interval decoding…
The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating…
Recent Large Language Models have been enhanced with vision capabilities, enabling them to comprehend images, videos, and interleaved vision-language content. However, the learning methods of these large multimodal models typically treat…
Understanding and conversing about dynamic scenes is one of the key capabilities of AI agents that navigate the environment and convey useful information to humans. Video question answering is a specific scenario of such AI-human…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
Attaining prototypical features to represent class distributions is well established in representation learning. However, learning prototypes online from streaming data proves a challenging endeavor as they rapidly become outdated, caused…
In this paper, we present a vision for a new generation of multimodal streaming systems that embed MLLMs as first-class operators, enabling real-time query processing across multiple modalities. Achieving this is non-trivial: while recent…
Given the enormous number of instructional videos available online, learning a diverse array of multi-step task models from videos is an appealing goal. We introduce a new pre-trained video model, VideoTaskformer, focused on representing…
Understanding long videos with multimodal large language models (MLLMs) remains challenging due to the heavy redundancy across frames and the need for temporally coherent representations. Existing static strategies, such as sparse sampling,…
We address the challenge of representation learning from a continuous stream of video as input, in a self-supervised manner. This differs from the standard approaches to video learning where videos are chopped and shuffled during training…
Streaming perception is a critical task in autonomous driving that requires balancing the latency and accuracy of the autopilot system. However, current methods for streaming perception are limited as they only rely on the current and…
Retrieval of live, user-broadcast video streams is an under-addressed and increasingly relevant challenge. The on-line nature of the problem requires temporal evaluation and the unforeseeable scope of potential queries motivates an approach…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…
Lane segment topology reasoning constructs a comprehensive road network by capturing the topological relationships between lane segments and their semantic types. This enables end-to-end autonomous driving systems to perform road-dependent…