Related papers: HOIGaze: Gaze Estimation During Hand-Object Intera…
This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…
Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the…
We present an approach for detecting human-object interactions (HOIs) in images, based on the idea that humans interact with functionally similar objects in a similar manner. The proposed model is simple and efficiently uses the data,…
Multiple datasets have been created for training and testing appearance-based gaze estimators. Intuitively, more data should lead to better performance. However, combining datasets to train a single esti-mator rarely improves gaze…
This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the…
Zero-shot human-object interaction (HOI) detection remains a challenging task, particularly in generalizing to unseen actions. Existing methods address this challenge by tapping Vision-Language Models (VLMs) to access knowledge beyond the…
Augmented Reality (AR) enables intuitive interaction with virtual annotations overlaid on the real world, supporting a wide range of applications such as remote assistance, education, and industrial training. However, as the number of…
Gaze target detection aims to predict the image location where the person is looking and the probability that a gaze is out of the scene. Several works have tackled this task by regressing a gaze heatmap centered on the gaze location,…
Diagnosing ocular-induced abnormal head posture (AHP) requires a comprehensive analysis of both head pose and ocular movements. However, existing datasets focus on these aspects separately, limiting the development of integrated diagnostic…
This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations…
Assistive robotic systems endeavour to support those with movement disabilities, enabling them to move again and regain functionality. Main issue with these systems is the complexity of their low-level control, and how to translate this to…
Modern human-object interaction (HOI) detection approaches can be divided into one-stage methods and twostage ones. One-stage models are more efficient due to their straightforward architectures, but the two-stage models are still…
Human-Object Interaction (HOI) detection devotes to learn how humans interact with surrounding objects. Latest end-to-end HOI detectors are short of relation reasoning, which leads to inability to learn HOI-specific interactive semantics…
Most existing attention prediction research focuses on salient instances like humans and objects. However, the more complex interaction-oriented attention, arising from the comprehension of interactions between instances by human observers,…
In imitation learning for robotic manipulation, decomposing object manipulation tasks into sub-tasks enables the reuse of learned skills and the combination of learned behaviors to perform novel tasks, rather than simply replicating…
The recent advances in instance-level detection tasks lay strong foundation for genuine comprehension of the visual scenes. However, the ability to fully comprehend a social scene is still in its preliminary stage. In this work, we focus on…
In human-object interactions (HOI) recognition, conventional methods consider the human body as a whole and pay a uniform attention to the entire body region. They ignore the fact that normally, human interacts with an object by using some…
The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of…
3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a…
We present CasualGaze, a novel eye-gaze-based target selection technique to support natural and casual eye-gaze input. Unlike existing solutions that require users to keep the eye-gaze center on the target actively, CasualGaze allows users…