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Related papers: Scene2Hap: Generating Scene-Wide Haptics for VR fr…

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Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Diwei Huang , Kunyang Lin , Peihao Chen , Qing Du , Mingkui Tan

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…

Robotics · Computer Science 2025-10-06 Ruo Chen , David Blow , Adnan Abdullah , Md Jahidul Islam

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yunzhi Zhang , Zizhang Li , Matt Zhou , Shangzhe Wu , Jiajun Wu

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Recently, Vision Language Models (VLMs) have experienced significant advancements, yet these models still face challenges in spatial hierarchical reasoning within indoor scenes. In this study, we introduce ROOT, a VLM-based system designed…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Yonghui Wang , Shi-Yong Chen , Zhenxing Zhou , Siyi Li , Haoran Li , Wengang Zhou , Houqiang Li

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mohamed Hassan , Duygu Ceylan , Ruben Villegas , Jun Saito , Jimei Yang , Yi Zhou , Michael Black

Semantic context is an important and useful cue for scene parsing in complicated natural images with a substantial amount of variations in objects and the environment. This paper proposes Spatially Constrained Location Prior (SCLP) for…

Computer Vision and Pattern Recognition · Computer Science 2018-02-27 Ligang Zhang , Brijesh Verma , David Stockwell , Sujan Chowdhury

Localization plays a crucial role in enhancing the practicality and precision of VQA systems. By enabling fine-grained identification and interaction with specific parts of an object, it significantly improves the system's ability to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Jialou Wang , Manli Zhu , Yulei Li , Honglei Li , Longzhi Yang , Wai Lok Woo

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a…

Human-Computer Interaction · Computer Science 2025-08-05 Laura Schütz , Sasan Matinfar , Ulrich Eck , Daniel Roth , Nassir Navab

Human-scene vision-language tasks are increasingly prevalent in diverse social applications, yet recent advancements predominantly rely on models specifically tailored to individual tasks. Emerging research indicates that large…

Artificial Intelligence · Computer Science 2024-11-06 Dawei Dai , Xu Long , Li Yutang , Zhang Yuanhui , Shuyin Xia

Vision-language models (VLMs) have demonstrated remarkable potential in integrating visual and linguistic information, but their performance is often constrained by the need for extensive, high-quality image-text training data. Curation of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Giorgio Giannone , Ruoteng Li , Qianli Feng , Evgeny Perevodchikov , Rui Chen , Aleix Martinez

This paper presents Text2Traj2Text, a novel learning-by-synthesis framework for captioning possible contexts behind shopper's trajectory data in retail stores. Our work will impact various retail applications that need better customer…

Computation and Language · Computer Science 2024-09-20 Hikaru Asano , Ryo Yonetani , Taiki Sekii , Hiroki Ouchi

We present a virtual reality (VR) environment featuring conversational avatars powered by a locally-deployed LLM, integrated with automatic speech recognition (ASR), text-to-speech (TTS), and lip-syncing. Through a pilot study, we explored…

Human-Computer Interaction · Computer Science 2025-01-08 Mykola Maslych , Christian Pumarada , Amirpouya Ghasemaghaei , Joseph J. LaViola

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Rui Huang , Guangyao Zhai , Zuria Bauer , Marc Pollefeys , Federico Tombari , Leonidas Guibas , Gao Huang , Francis Engelmann

This paper presents the development of a new software in order to manage objects, robots and mannequins in using the possibilities given by the haptic feedback of the Phantom desktop devices. The haptic device provides 6 positional degree…

Robotics · Computer Science 2007-05-23 Damien Chablat , Fouad Bennis , Bernard Hoessler , Matthieu Guibert

We propose a new SLAM system that uses the semantic segmentation of objects and structures in the scene. Semantic information is relevant as it contains high level information which may make SLAM more accurate and robust. Our contribution…

Robotics · Computer Science 2022-03-03 Mathieu Gonzalez , Eric Marchand , Amine Kacete , Jérôme Royan

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because…

Artificial Intelligence · Computer Science 2026-05-01 Song Tang , Kaiyong Zhao , Yuliang Li , Qingsong Yan , Penglei Sun , Junyi Zou , Qiang Wang , Xiaowen Chu

Mixed Reality aims to merge the digital and physical worlds to create immersive human-computer interactions. Despite notable advancements, the absence of realistic haptic feedback often breaks the immersive experience by creating a…

Human-Computer Interaction · Computer Science 2024-06-12 Haoyu Wang

We present vMAP, an object-level dense SLAM system using neural field representations. Each object is represented by a small MLP, enabling efficient, watertight object modelling without the need for 3D priors. As an RGB-D camera browses a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Xin Kong , Shikun Liu , Marwan Taher , Andrew J. Davison