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In scientific research, analysis requires accurately interpreting complex multimodal knowledge, integrating evidence from different sources, and drawing inferences grounded in domain-specific knowledge. However, current artificial…

Computation and Language · Computer Science 2026-02-13 Xuehang Guo , Zhiyong Lu , Tom Hope , Qingyun Wang

Understanding human actions from videos plays a critical role across various domains, including sports analytics. In figure skating, accurately recognizing the type and timing of jumps a skater performs is essential for objective…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Ryota Tanaka , Tomohiro Suzuki , Keisuke Fujii

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Kumar Ashutosh , Chi Hsuan Wu , Kristen Grauman

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

The advent of powerful neural classifiers has increased interest in problems that require both learning and reasoning. These problems are critical for understanding important properties of models, such as trustworthiness, generalization,…

Predicting the evolution of complex physical systems remains a central problem in science and engineering. Despite rapid progress in scientific Machine Learning (ML) models, a critical bottleneck is the lack of expensive real-world data,…

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a…

Robotics · Computer Science 2024-09-10 Janosch Moos , Cedric Derstroff , Niklas Schröder , Debora Clever

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

Human-Computer Interaction · Computer Science 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

Deeply understanding sports requires an intricate blend of fine-grained visual perception and rule-based reasoning - a challenge that pushes the limits of current multimodal models. To succeed, models must master three critical…

Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Li , Andong Deng , Jun Liu , Hossein Rahmani , Yulan Guo , Bernt Schiele , Mohammed Bennamoun , Qiuhong Ke

We introduce BikeBench, an engineering design benchmark for evaluating generative models on problems with multiple real-world objectives and constraints. As generative AI's reach continues to grow, evaluating its capability to understand…

Computational Engineering, Finance, and Science · Computer Science 2025-10-28 Lyle Regenwetter , Yazan Abu Obaideh , Fabien Chiotti , Ioanna Lykourentzou , Faez Ahmed

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Impressed by the coolest skateboarding sports program from 2021 Tokyo Olympic Games, we are the first to curate the original real-world video datasets "SkateboardAI" in the wild, even self-design and implement diverse uni-modal and…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Hanxiao Chen

Classifying fine-grained actions in fast-paced, close-combat sports such as fencing and boxing presents unique challenges due to the complexity, speed, and nuance of movements. Traditional methods reliant on pose estimation or fancy sensor…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Christopher Lai , Jason Mo , Haotian Xia , Yuan-fang Wang

Pavement condition assessment is essential for road safety and maintenance. Existing research has made significant progress. However, most studies focus on conventional computer vision tasks such as classification, detection, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Dexiang Li , Zhenning Che , Haijun Zhang , Dongliang Zhou , Zhao Zhang , Yahong Han

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Fengzhe Zhou , Jiannan Huang , Jialuo Li , Deva Ramanan , Humphrey Shi

Machine learning-based modeling of physical systems has experienced increased interest in recent years. Despite some impressive progress, there is still a lack of benchmarks for Scientific ML that are easy to use but still challenging and…

Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Michele Mazzamuto , Daniele Di Mauro , Gianpiero Francesca , Giovanni Maria Farinella , Antonino Furnari

We introduce xbench, a dynamic, profession-aligned evaluation suite designed to bridge the gap between AI agent capabilities and real-world productivity. While existing benchmarks often focus on isolated technical skills, they may not…