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Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

Human-Computer Interaction · Computer Science 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Context: Software testability is the degree to which a software system or a unit under test supports its own testing. To predict and improve software testability, a large number of techniques and metrics have been proposed by both…

Software Engineering · Computer Science 2018-12-07 Vahid Garousi , Michael Felderer , Feyza Nur Kilicaslan

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

Interactive program verification is characterized by iterations of unfinished proof attempts. To support the process of constructing a complete proof, many interactive program verification systems offer a proof scripting language as a…

Logic in Computer Science · Computer Science 2018-04-13 Bernhard Beckert , Sarah Grebing , and Alexander Weigl

In recent years, gamification has become very popular for rehabilitating different cognitive and motor problems. It has been shown that rehabilitation is effective when it starts early enough and it is intensive and repetitive. However, the…

Robotics · Computer Science 2023-11-23 Payman Sharafianardakani , Hadi Moradi , Fariba Bahrami

We address speaker comparison by listening in a game-like environment, hypothesized to make the task more motivating for naive listeners. We present the same 30 trials selected with the help of an x-vector speaker recognition system from…

Sound · Computer Science 2022-05-11 Sandip Ghimire , Tomi Kinnunen , Rosa Gonzalez Hautamäki

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Nowadays, software testing professionals are commonly required to develop coding skills to work on test automation. One essential skill required from those who code is the ability to implement code refactoring, a valued quality aspect of…

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…

Machine Learning · Computer Science 2021-08-30 Cem Anil , Guodong Zhang , Yuhuai Wu , Roger Grosse

Language models are capable of iteratively improving their outputs based on natural language feedback, thus enabling in-context optimization of user preference. In place of human users, a second language model can be used as an evaluator,…

Computation and Language · Computer Science 2024-07-08 Jane Pan , He He , Samuel R. Bowman , Shi Feng

Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a…

Robotics · Computer Science 2025-12-29 Suvir Mirchandani , Mia Tang , Jiafei Duan , Jubayer Ibn Hamid , Michael Cho , Dorsa Sadigh

Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core…

Artificial Intelligence · Computer Science 2026-05-19 Baoqing Yue , Zihan Zhu , Yutong Han , Brian Fan , Qian Sun , Jichen Feng , Hufei Yang , Yifan Zhang , Mengdi Wang

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , G. Tanner Jackson , Kyle Dempsey , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

The integration of generative AI tools like ChatGPT into software engineering workflows opens up new opportunities to boost productivity in tasks such as unit test engineering. However, these AI-assisted workflows can also significantly…

Software Engineering · Computer Science 2025-10-14 Baris Ardic , Quentin Le Dilavrec , Andy Zaidman

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan