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In this paper we present the evaluation process for Barbarossa, a pervasive role playing game. Barbarossa involves an invitational (preparatory) and a main execution phase. The former is freely available though Google Play store and may be…

Human-Computer Interaction · Computer Science 2015-01-13 Vlasios Kasapakis , Damianos Gavalas , Thomas Chatzidimitris

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

Experimentation with software prototypes plays a fundamental role in software engineering research. In contrast to many other scientific disciplines, however, explicit support for this key activity in software engineering is relatively…

Software Engineering · Computer Science 2021-10-26 Klaus Schmid , Sascha El-Sharkawy , Christian Kröher

Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…

Human-Computer Interaction · Computer Science 2024-10-25 Kirill Kronhardt , Kevin Rolfes , Jens Gerken

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

Debugging physical computing projects provides a rich context to understand cross-disciplinary problem solving that integrates multiple domains of computing and engineering. Yet understanding and assessing students' learning of debugging…

Computers and Society · Computer Science 2023-12-18 L. Morales-Navarro , D. A. Fields , D. Barapatre , Y. B. Kafai

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…

Software Engineering · Computer Science 2021-02-03 Leonardo Humberto Silva , Renata Xavier Castro , Marice Costa Guimaraes

The exchange of messages has always carried with it the timeless challenge of secrecy. From whispers in shadows to the enigmatic notes written in the margins of history, humanity has long sought ways to convey thoughts that remain…

Artificial Intelligence · Computer Science 2025-04-22 Ching-Chun Chang , Isao Echizen

While professional integrated programming environments support developers with advanced debugging functionality, block-based programming environments for young learners often provide no support for debugging at all, thus inhibiting…

Software Engineering · Computer Science 2023-09-27 Adina Deiner , Gordon Fraser

In DevOps Course, the Installation and configuration of the various software tools are useful in the context of application development. To teach DevOps Tools precisely to achieve the learning outcome is a skilled task for a trainer. From…

Software Engineering · Computer Science 2022-04-12 Manoj Devare

Real-world deployment of new technology and capabilities can be daunting. The recent DARPA Subterranean (SubT) Challenge, for instance, aimed at the advancement of robotic platforms and autonomy capabilities in three one-year development…

Debuggers are a popular reverse engineering and tampering tool. Self-debugging is an effective technique for applications to defend themselves against hostile debuggers. In penetration tests on state-of-the-art self-debugging, we observed…

Cryptography and Security · Computer Science 2020-11-02 Bert Abrath , Bart Coppens , Ilja Nevolin , Bjorn De Sutter

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

Cryptography and Security · Computer Science 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

Human-Computer Interaction · Computer Science 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

Software architecture education remains challenging for instructors, students, and software industry professionals. Several initiatives have been proposed to mitigate the inherent challenges, including games, supporting tools, collaborative…

Computers and Society · Computer Science 2022-10-11 Brauner R. N. Oliveira , Elisa Y. Nakagawa

Background. Jupyter notebooks are one of the main tools used by data scientists. Notebooks include features (configuration scripts, markdown, images, etc.) that make them challenging to analyze compared to traditional software. As a result,…

Software Engineering · Computer Science 2025-07-28 Wenyuan Jiang , Diany Pressato , Harsh Darji , Thibaud Lutellier

With the rapid advancement of information technology, the complexity of applications continues to increase, and the cybersecurity challenges we face are also escalating. This paper aims to investigate the methods and practices of system…

Cryptography and Security · Computer Science 2026-02-02 Chunyi Zhang , Jin Zeng , Xiaoqi Li

Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific…

Human-Computer Interaction · Computer Science 2025-01-28 Runhua Zhang , Jiaqi Gan , Shangyuan Gao , Siyi Chen , Xinyu Wu , Dong Chen , Yulin Tian , Qi Wang , Pengcheng An