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Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Zeyu Jiang , Sihang Li , Siqi Tan , Chenyang Xu , Juexiao Zhang , Julia Galway-Witham , Xue Wang , Scott A. Williams , Radu Iovita , Chen Feng , Jing Zhang

Advances in CAD and CAM have enabled engineers and design teams to digitally design parts with unprecedented ease. Software solutions now come with a range of modules for optimizing designs for performance requirements, generating…

Computational Engineering, Finance, and Science · Computer Science 2024-09-06 Hongrui Chen , Aditya Joglekar , Zack Rubinstein , Bradley Schmerl , Gary Fedder , Jan de Nijs , David Garlan , Stephen Smith , Levent Burak Kara

Quality assurance for large-scale cyber-physical systems relies on sophisticated test activities using complex test environments investigated with the help of numerous types of simulators. As these systems grow, extensive resources are…

Software Engineering · Computer Science 2025-12-08 Masoud Sadrnezhaad , José Antonio Hernández López , Torvald Mårtensson , Daniel Varro

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

During the last decade, additive manufacturing has become increasingly popular for rapid prototyping, but has remained relatively marginal beyond the scope of prototyping when it comes to applications with tight tolerance specifications,…

Logic in Computer Science · Computer Science 2017-05-16 Kévin Garanger , Eric Feron , Pierre-Loïc Garoche , Julian J. Rimoli , John D. Berrigan , Martha Grover , Kerianne Hobbs

The "Gen-AI-tecture" project embeds a locally executed, discipline-specific tool into a mixed-methods focus-group design, structured around three research objectives: (a) to evaluate how generative AI tools impact students' creativity in…

Human-Computer Interaction · Computer Science 2026-05-21 Timo Kapsalis

Generative AI technologies are growing in power, utility, and use. As generative technologies are being incorporated into mainstream applications, there is a need for guidance on how to design those applications to foster productive and…

Human-Computer Interaction · Computer Science 2023-01-16 Justin D. Weisz , Michael Muller , Jessica He , Stephanie Houde

Creativity in artificial intelligence is most often addressed through evaluative frameworks that aim to measure novelty, diversity, or usefulness in generated outputs. While such approaches have provided valuable insights into the behavior…

Artificial Intelligence · Computer Science 2026-01-14 Corina Chutaux

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently…

Image and Video Processing · Electrical Eng. & Systems 2024-09-13 Yingjie Zhou , Zicheng Zhang , Farong Wen , Jun Jia , Yanwei Jiang , Xiaohong Liu , Xiongkuo Min , Guangtao Zhai

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingming Liu , Xinyue Yao , Shuyuan Zhang , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Christoph Lassner , Gerard Pons-Moll , Peter V. Gehler

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Jian Liu , Xiaoshui Huang , Tianyu Huang , Lu Chen , Yuenan Hou , Shixiang Tang , Ziwei Liu , Wanli Ouyang , Wangmeng Zuo , Junjun Jiang , Xianming Liu

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Generative Artificial Intelligence (GAI) offers new opportunities for reconstructing these unrecorded memory scenes, yet existing web-based tools undermine users' sense of agency through disengaging and unpredictable interactions. In this…

Human-Computer Interaction · Computer Science 2026-03-16 Zhou Fang , Janet Yi-Ching Huang

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…

Robotics · Computer Science 2025-06-17 Xinjie Wang , Liu Liu , Yu Cao , Ruiqi Wu , Wenkang Qin , Dehui Wang , Wei Sui , Zhizhong Su

The emergence of generative artificial intelligence (GenAI) and large language models (LLMs) has revolutionized the landscape of digital content creation in different modalities. However, its potential use in Physical AI for engineering…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Melvin Wong , Yueming Lyu , Thiago Rios , Stefan Menzel , Yew-Soon Ong

Generative AI capabilities are rapidly transforming how we perceive, interact with, and relate to machines. This one-day workshop invites HCI researchers, designers, and practitioners to imaginatively inhabit and explore the possible…

Human-Computer Interaction · Computer Science 2024-05-07 Josh Andres , Chris Danta , Andrea Bianchi , Sungyeon Hong , Zhuying Li , Eduardo B. Sandoval , Charles Martin , Ned Cooper

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a…

Human-Computer Interaction · Computer Science 2025-03-05 Faraz Faruqi , Maxine Perroni-Scharf , Jaskaran Singh Walia , Yunyi Zhu , Shuyue Feng , Donald Degraen , Stefanie Mueller

Recent advances in generative artificial intelligence (AI) technologies have been significantly driven by models such as generative adversarial networks (GANs), variational autoencoders (VAEs), and denoising diffusion probabilistic models…

Machine Learning · Computer Science 2024-10-24 Chengyuan Li , Tianyu Zhang , Xusheng Du , Ye Zhang , Haoran Xie