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Autonomous underwater gliders use buoyancy control to achieve forward propulsion via a sawtooth-like, rise-and-fall trajectory. Because gliders are slow-moving relative to ocean currents, glider control must consider the effect of oceanic…

Robotics · Computer Science 2020-05-11 K. Y. Cadmus To , James Ju Heon Lee , Chanyeol Yoo , Stuart Anstee , Robert Fitch

Underwater gliders (UGs) have emerged as highly effective unmanned vehicles for ocean exploration. However, their operation in dynamic and complex underwater environments necessitates robust path-planning strategies. Previous studies have…

Robotics · Computer Science 2024-03-14 Hanzhi Yang , Nina Mahmoudian

Estimating ocean flow fields in 3D is a critical step in enabling the reliable operation of underwater gliders and other small, low-powered autonomous marine vehicles. Existing methods produce depth-averaged 2D layers arranged at discrete…

Robotics · Computer Science 2021-04-12 Felix H. Kong , K. Y. Cadmus To , Gary Brassington , Stuart Anstee , Robert Fitch

This paper addresses the problem of guidance and control of underwater vehicles. A multi-level control strategy is used to determine (1) outer-loop path-following commands and (2) inner-loop actuation commands. Specifically, a line-of-sight…

Systems and Control · Electrical Eng. & Systems 2022-04-25 Nicholas Rober , Maxwell Hammond , Venanzio Cichella , Juan E. Martin , Pablo Carrica

We present a method for reconstructing two-dimensional velocity fields at specified length scales using observational data from tracer particles in a flow, without the need for interpolation or smoothing. The algorithm, adapted from…

Fluid Dynamics · Physics 2010-04-28 Douglas H. Kelley , Nicholas T. Ouellette

In many applications, including underwater robotics, the coverage problem requires an autonomous vehicle to systematically explore a defined area while minimizing redundancy and avoiding obstacles. This paper investigates coverage path…

Robotics · Computer Science 2025-06-19 Ahmed Ibrahim , Francisco F. C. Rego , Éric Busvelle

Underwater gliders are increasingly deployed in challenging missions - such as hurricane-season observations and long-endurance environmental monitoring - where strong currents and turbulence pose significant risks to navigation safety. To…

Systems and Control · Electrical Eng. & Systems 2025-12-25 Hanzhi Yang , Nina Mahmoudian

Underwater glider robots have become indispensable for ocean sampling, yet fully autonomous long-term operation remains rare in practice. Although stakeholders are calling for tools to manage increasingly large fleets of gliders, existing…

This paper describes the modeling of a custom-made underwater glider capable of flexible maneuvers in constrained areas and proposes a control system. Due to the lack of external actuators, underwater gliders can be greatly influenced by…

Robotics · Computer Science 2024-02-12 Hanzhi Yang , Nina Mahmoudian

Ocean mesoscale eddies can be thought of as the "weather" of the ocean and strongly influence the ocean's physics, chemistry, and biology; they influence other components of the Earth system via air-sea and sea-ice interactions, and are…

Atmospheric and Oceanic Physics · Physics 2026-05-19 Benjamin Lombardi , Ian Grooms , William Kleiber

The development of novel autonomous underwater gliders has been hindered by limited shape diversity, primarily due to the reliance on traditional design tools that depend heavily on manual trial and error. Building an automated design…

This paper presents a reactive navigation method that leverages a Model Predictive Path Integral (MPPI) control enhanced with spline interpolation for the control input sequence and Stein Variational Gradient Descent (SVGD). The MPPI…

Robotics · Computer Science 2024-04-17 Takato Miura , Naoki Akai , Kohei Honda , Susumu Hara

3D Gaussian Splatting offers a strong speed-quality trade-off but struggles to reconstruct semi-transparent surfaces because most methods assume a single depth per pixel, which fails when multiple surfaces are visible. We propose TSPE-GS…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Zhiyuan Xu , Nan Min , Yuhang Guo , Tong Wei

We introduce OceanSplat, a novel 3D Gaussian Splatting-based approach for high-fidelity underwater scene reconstruction. To overcome multi-view inconsistencies caused by scattering media, we design a trinocular setup for each camera pose by…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Minseong Kweon , Jinsun Park

3D Gaussian Splatting is a powerful visual representation, providing high-quality and efficient 3D scene reconstruction, but it is crucially dependent on accurate camera poses typically obtained from computationally intensive processes like…

Robotics · Computer Science 2026-04-15 Daniel Yang , Jungseok Hong , John J. Leonard , Yogesh Girdhar

In this paper, we explore an open research problem concerning the reconstruction of 3D scenes from images. Recent methods have adopt 3D Gaussian Splatting (3DGS) to produce 3D scenes due to its efficient training process. However, these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Beizhen Zhao , Yifan Zhou , Zijian Wang , Hao Wang

Mesoscale eddies are of utmost importance in understanding ocean dynamics and the transport of heat, salt, and nutrients. Accurate representation of these eddies in ocean models is essential for improving model predictions. However,…

Fluid Dynamics · Physics 2024-06-07 Guosong Wang , Min Hou , Xinrong Wu , Xidong Wang , Zhigang Gao , Hongli Fu , Bo Dan , Chunjian Sun , Xiaoshuang Zhang

Three-dimensional (3D) reconstruction of ships is an important part of maritime monitoring, allowing improved visualization, inspection, and decision-making in real-world monitoring environments. However, most state-ofthe-art 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Borja Carrillo-Perez , Felix Sattler , Angel Bueno Rodriguez , Maurice Stephan , Sarah Barnes

3D Gaussian Splatting (3DGS) is a technique to create high-quality, real-time 3D scenes from images. This method often produces visual artifacts known as floaters--nearly transparent, disconnected elements that drift in space away from the…

Graphics · Computer Science 2026-01-21 Sooyeun Yang , Cheyul Im , Jee Won Lee , Jongseong Brad Choi

Recently, reconstructing scenes from a single panoramic image using advanced 3D Gaussian Splatting (3DGS) techniques has attracted growing interest. Panoramic images offer a 360$\times$ 180 field of view (FoV), capturing the entire scene in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Zhijie Shen , Chunyu Lin , Shujuan Huang , Lang Nie , Kang Liao , Yao Zhao
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