Related papers: DOSE : Drum One-Shot Extraction from Music Mixture
Mixing style transfer automates the generation of a multitrack mix for a given set of tracks by inferring production attributes from a reference song. However, existing systems for mixing style transfer are limited in that they often…
Melody estimation or melody extraction refers to the extraction of the primary or fundamental dominant frequency in a melody. This sequence of frequencies obtained represents the pitch of the dominant melodic line from recorded music audio…
Cross-Domain Few-Shot Object Detection (CD-FSOD) aims to detect novel objects with only a handful of labeled samples from previously unseen domains. While data augmentation and generative methods have shown promise in few-shot learning,…
We propose a new method for object pose estimation without CAD models. The previous feature-matching-based method OnePose has shown promising results under a one-shot setting which eliminates the need for CAD models or object-specific…
Given the recent advances in music source separation and automatic mixing, removing audio effects in music tracks is a meaningful step toward developing an automated remixing system. This paper focuses on removing distortion audio effects…
The growing popularity of generative music models underlines the need for perceptually relevant, objective music quality metrics. The Frechet Audio Distance (FAD) is commonly used for this purpose even though its correlation with perceptual…
Music mixing traditionally involves recording instruments in the form of clean, individual tracks and blending them into a final mixture using audio effects and expert knowledge (e.g., a mixing engineer). The automation of music production…
While most music generation models generate a mixture of stems (in mono or stereo), we propose to train a multi-stem generative model with 3 stems (bass, drums and other) that learn the musical dependencies between them. To do so, we train…
Diffusion models have demonstrated promising performance in real-world video super-resolution (VSR). However, the dozens of sampling steps they require, make inference extremely slow. Sampling acceleration techniques, particularly…
The performance of deep learning models for music source separation heavily depends on training data quality. However, datasets are often corrupted by difficult-to-detect artifacts such as audio bleeding and label noise. Since the type and…
This paper aims to achieve single-channel target speech extraction (TSE) in enclosures by solely utilizing distance information. This is the first work that utilizes only distance cues without using speaker physiological information for…
Multi-Source Diffusion Models (MSDM) allow for compositional musical generation tasks: generating a set of coherent sources, creating accompaniments, and performing source separation. Despite their versatility, they require estimating the…
First-shot (FS) unsupervised anomalous sound detection (ASD) is a brand-new task introduced in DCASE 2023 Challenge Task 2, where the anomalous sounds for the target machine types are unseen in training. Existing methods often rely on the…
Dynamic data pruning accelerates deep learning by selectively omitting less informative samples during training. While per-sample loss is a common importance metric, obtaining it can be challenging or infeasible for complex models or loss…
Automatic drum transcription, a subtask of the more general automatic music transcription, deals with extracting drum instrument note onsets from an audio source. Recently, progress in transcription performance has been made using…
Deep learning-based methods have made significant achievements in music source separation. However, obtaining good results while maintaining a low model complexity remains challenging in super wide-band music source separation. Previous…
One-shot detection of anatomical landmarks is gaining significant attention for its efficiency in using minimal labeled data to produce promising results. However, the success of current methods heavily relies on the employment of extensive…
Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This…
Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the…
Diffusion models generate samples by estimating the score function of the target distribution at various noise levels. The model is trained using samples drawn from the target distribution by progressively adding noise. Previous sample…