English
Related papers

Related papers: Range-based 6-DoF Monte Carlo SLAM with Gradient-g…

200 papers

We propose SNI-SLAM, a semantic SLAM system utilizing neural implicit representation, that simultaneously performs accurate semantic mapping, high-quality surface reconstruction, and robust camera tracking. In this system, we introduce…

Robotics · Computer Science 2024-03-29 Siting Zhu , Guangming Wang , Hermann Blum , Jiuming Liu , Liang Song , Marc Pollefeys , Hesheng Wang

In this paper, we propose a non-parametric method for state estimation of high-dimensional nonlinear stochastic dynamical systems, which evolve according to gradient flows with isotropic diffusion. We combine diffusion maps, a manifold…

Signal Processing · Electrical Eng. & Systems 2019-02-26 Tal Shnitzer , Ronen Talmon , Jean-Jacques Slotine

Gradient clipping is widely used to stabilize deep network training, but its formulation as a hard, fixed threshold limits flexibility and ignores gradient distribution dynamics. We propose SPAMP (Statistical Per-layer Adaptive Modulation…

Machine Learning · Computer Science 2025-10-03 Haochen You , Baojing Liu

World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to the vast and unstructured search space. We propose a robust and highly parallelizable planner that…

Machine Learning · Computer Science 2026-02-03 Michael Psenka , Michael Rabbat , Aditi Krishnapriyan , Yann LeCun , Amir Bar

Many real-world optimization problems contain parameters that are unknown before deployment time, either due to stochasticity or to lack of information (e.g., demand or travel times in delivery problems). A common strategy in such cases is…

We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any…

Computer Vision and Pattern Recognition · Computer Science 2019-05-01 Wei Gao , Russ Tedrake

We present a mapping system capable of constructing detailed instance-level semantic models of room-sized indoor environments by means of an RGB-D camera. In this work, we integrate deep-learning-based instance segmentation and…

Robotics · Computer Science 2019-11-22 Dinh-Cuong Hoang , Todor Stoyanov , Achim J. Lilienthal

In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene. It not only can be…

Computer Vision and Pattern Recognition · Computer Science 2017-11-15 Haomin Liu , Chen Li , Guojun Chen , Guofeng Zhang , Michael Kaess , Hujun Bao

We propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Erik Sandström , Yue Li , Luc Van Gool , Martin R. Oswald

We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering…

Robotics · Computer Science 2024-10-03 Shuo Sun , Malcolm Mielle , Achim J. Lilienthal , Martin Magnusson

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

Hardware Architecture · Computer Science 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

We introduce a Monte Carlo integration-based Shooting and Bouncing Ray (SBR) algorithm for electromagnetic scattering, specifically targeting complex dielectric materials. Unlike traditional deterministic SBR methods, our approach is the…

Computational Engineering, Finance, and Science · Computer Science 2025-11-12 Samuel Audia , Dinesh Manocha , Matthias Zwicker

Indirect methods for visual SLAM are gaining popularity due to their robustness to environmental variations. ORB-SLAM2 \cite{orbslam2} is a benchmark method in this domain, however, it consumes significant time for computing descriptors…

Robotics · Computer Science 2021-12-30 Qiang Fu , Hongshan Yu , Xiaolong Wang , Zhengeng Yang , Yong He , Hong Zhang , Ajmal Mian

Recent advancements in RGB-only dense Simultaneous Localization and Mapping (SLAM) have predominantly utilized grid-based neural implicit encodings and/or struggle to efficiently realize global map and pose consistency. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Ganlin Zhang , Erik Sandström , Youmin Zhang , Manthan Patel , Luc Van Gool , Martin R. Oswald

In this paper, we consider the problem of planar graph-based simultaneous localization and mapping (SLAM) that involves both poses of the autonomous agent and positions of observed landmarks. We present CPL-SLAM, an efficient and…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Taosha Fan , Hanlin Wang , Michael Rubenstein , Todd Murphey

An efficient simulation-based methodology is proposed for the rolling window estimation of state space models, called particle rolling Markov chain Monte Carlo (MCMC) with double block sampling. In our method, which is based on Sequential…

Computation · Statistics 2021-09-17 Naoki Awaya , Yasuhiro Omori

State-space models (SSMs) are a widely used tool in time series analysis. In the complex systems that arise from real-world data, it is common to employ particle filtering (PF), an efficient Monte Carlo method for estimating the hidden…

Signal Processing · Electrical Eng. & Systems 2025-11-05 John-Joseph Brady , Benjamin Cox , Yunpeng Li , Víctor Elvira

Despite extreme sample inefficiency, on-policy reinforcement learning, aka policy gradients, has become a fundamental tool in decision-making problems. With the recent advances in GPU-driven simulation, the ability to collect large amounts…

Machine Learning · Computer Science 2024-07-30 Jayesh Singla , Ananye Agarwal , Deepak Pathak

Sequential Monte Carlo methods, also known as particle methods, are a popular set of techniques for approximating high-dimensional probability distributions and their normalizing constants. These methods have found numerous applications in…

Computation · Statistics 2021-06-23 Jeremy Heng , Adrian N. Bishop , George Deligiannidis , Arnaud Doucet

To accurately reproduce measurements from the real world, simulators need to have an adequate model of the physical system and require the parameters of the model be identified. We address the latter problem of estimating parameters through…

Robotics · Computer Science 2022-03-01 Eric Heiden , Christopher E. Denniston , David Millard , Fabio Ramos , Gaurav S. Sukhatme