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Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…

Human-Computer Interaction · Computer Science 2023-06-27 Jann Philipp Freiwald , Susanne Schmidt , Bernhard E. Riecke , Frank Steinicke

Navigating human-populated environments without causing discomfort is a critical capability for socially-aware agents. While rule-based approaches offer interpretability through predefined psychological principles, they often lack…

Artificial Intelligence · Computer Science 2025-11-17 Yitian Kou , Yihe Gu , Chen Zhou , DanDan Zhu , Shuguang Kuai

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

In recent years, the field of indoor navigation has witnessed groundbreaking advancements through the integration of Large Language Models (LLMs). Traditional navigation approaches relying on pre-built maps or reinforcement learning exhibit…

Robotics · Computer Science 2025-04-23 Anlong Zhang , Jianmin Ji

Recent advances in legged locomotion learning are still dominated by the utilization of geometric representations of the environment, limiting the robot's capability to respond to higher-level semantics such as human instructions. To…

Robotics · Computer Science 2026-02-12 I Made Aswin Nahrendra , Seunghyun Lee , Dongkyu Lee , Hyun Myung

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Sharon Y Lin , Tianqi Liu , Andrea Stevenson Won , Shiri Azenkot

Our research investigates the capability of modern multimodal reasoning models, powered by Large Language Models (LLMs), to facilitate vision-powered assistants for multi-step daily activities. Such assistants must be able to 1) encode…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Mrinal Verghese , Brian Chen , Hamid Eghbalzadeh , Tushar Nagarajan , Ruta Desai

Accurate human mobility prediction underpins many important applications across a variety of domains, including epidemic modelling, transport planning, and emergency responses. Due to the sparsity of mobility data and the stochastic nature…

Artificial Intelligence · Computer Science 2024-01-10 Xinglei Wang , Meng Fang , Zichao Zeng , Tao Cheng

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

Human-Computer Interaction · Computer Science 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

We report on a systematic, PRISMA-guided survey of research at the intersection of LLMs and visualization, with a particular focus on visio-verbal interaction -- where verbal and visual modalities converge to support data sense-making. The…

Human-Computer Interaction · Computer Science 2026-02-04 Mathis Brossier , Tobias Isenberg , Konrad Schönborn , Jonas Unger , Mario Romero , Johanna Björklund , Anders Ynnerman , Lonni Besançon

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

Human-Computer Interaction · Computer Science 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

One of the current trends in robotics is to employ large language models (LLMs) to provide non-predefined command execution and natural human-robot interaction. It is useful to have an environment map together with its language…

Robotics · Computer Science 2025-01-09 Evgenii Kruzhkov , Sven Behnke

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Location-based services (LBS) have accumulated extensive human mobility data on diverse behaviors through check-in sequences. These sequences offer valuable insights into users' intentions and preferences. Yet, existing models analyzing…

Machine Learning · Computer Science 2024-11-05 Letian Gong , Yan Lin , Xinyue Zhang , Yiwen Lu , Xuedi Han , Yichen Liu , Shengnan Guo , Youfang Lin , Huaiyu Wan

TalkWithMachines aims to enhance human-robot interaction by contributing to interpretable industrial robotic systems, especially for safety-critical applications. The presented paper investigates recent advancements in Large Language Models…

Robotics · Computer Science 2024-12-23 Ammar N. Abbas , Csaba Beleznai

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

Graphics · Computer Science 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in…

This work leverages Large Language Models (LLMs) to simulate human mobility, addressing challenges like high costs and privacy concerns in traditional models. Our hierarchical framework integrates persona generation, activity selection, and…

Artificial Intelligence · Computer Science 2025-02-27 Chenlu Ju , Jiaxin Liu , Shobhit Sinha , Hao Xue , Flora Salim