Related papers: Simpler Universally Optimal Dijkstra
In this paper we prove that Dijkstra's shortest-path algorithm, if implemented with a sufficiently efficient heap, is universally optimal in its running time, and with suitable small additions is also universally optimal in its number of…
An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are…
Generic Dijkstra is a novel algorithm for finding the optimal shortest path in both wavelength-division multiplexed networks (WDM) and elastic optical networks (EON), claimed to outperform known algorithms considerably. Because of its…
The single-source shortest path problem is a classical problem in the research field of graph algorithm. In this paper, a new single-source shortest path algorithm for nonnegative weight graph is proposed. The algorithm can compress…
Using Dijkstra's algorithm to compute the shortest paths in a graph from a single source node to all other nodes is common practice in industry and academia. Although the original description of the algorithm advises using a Fibonacci Heap…
The Constraint Shortest Path (CSP) problem is as follows. An $n$-vertex graph is given, each edge/arc assigned two weights. Let us call them "cost" and "length" for definiteness. Finding a min-cost upper-bounded length path between a given…
In undirected graphs with real non-negative weights, we give a new randomized algorithm for the single-source shortest path (SSSP) problem with running time $O(m\sqrt{\log n \cdot \log\log n})$ in the comparison-addition model. This is the…
Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy…
All traditional methods of computing shortest paths depend upon edge-relaxation where the cost of reaching a vertex from a source vertex is possibly decreased if that edge is used. We introduce a method which maintains lower bounds as well…
Although Dijkstra's algorithm has near-optimal time complexity for the problem of finding a shortest path from a given vertex $s$ to a given vertex $t$, in practice other algorithms are often superior on huge graphs. A prominent example is…
Many distributed optimization algorithms achieve existentially-optimal running times, meaning that there exists some pathological worst-case topology on which no algorithm can do better. Still, most networks of interest allow for…
In theoretical computer science, it is a common practice to show existential lower bounds for problems, meaning there is a family of pathological inputs on which no algorithm can do better. However, most inputs of interest can be solved…
We give a deterministic $O(m\log^{2/3}n)$-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition model. This is the first result to break the $O(m+n\log n)$…
The shortest path problem in graphs is a cornerstone of AI theory and applications. Existing algorithms generally ignore edge weight computation time. We present a generalized framework for weighted directed graphs, where edge weight can be…
A heap is a dynamic data structure that stores a set of labeled values under the following operations: pop returns the minimum value of the heap, Push($x_i$) pushes a new value $x_i$ onto the heap, and DecreaseKey($i$, $v$) decreases the…
We present the generic Dijkstra shortest path algorithm: an efficient algorithm for finding a shortest path in an optical network, both in a wavelength-division multiplexed network, and an elastic optical network (EON). The proposed…
Given in the plane a set $S$ of $n$ points and a set of disks centered at these points, the disk graph $G(S)$ induced by these disks has vertex set $S$ and an edge between two vertices if their disks intersect. Note that the disks may have…
In the age of real-time online traffic information and GPS-enabled devices, fastest-path computations between two points in a road network modeled as a directed graph, where each directed edge is weighted by a "travel time" value, are…
A drawback of the classic approach for complexity analysis of distributed graph problems is that it mostly informs about the complexity of notorious classes of ``worst case'' graphs. Algorithms that are used to prove a tight (existential)…
We describe a new forward-backward variant of Dijkstra's and Spira's Single-Source Shortest Paths (SSSP) algorithms. While essentially all SSSP algorithm only scan edges forward, the new algorithm scans some edges backward. The new…