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Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-16 Christian J. Steinmetz , Vamsi Krishna Ithapu , Paul Calamia

In this work, we exploit speech enhancement for improving a recurrent neural network transducer (RNN-T) based ASR system. We employ a dense convolutional recurrent network (DCRN) for complex spectral mapping based speech enhancement, and…

Sound · Computer Science 2020-11-10 Ashutosh Pandey , Chunxi Liu , Yun Wang , Yatharth Saraf

Speech audio quality is subject to degradation caused by an acoustic environment and isotropic ambient and point noises. The environment can lead to decreased speech intelligibility and loss of focus and attention by the listener. Basic…

Audio and Speech Processing · Electrical Eng. & Systems 2022-04-05 Paula Sánchez López , Paul Callens , Milos Cernak

Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…

Sound · Computer Science 2025-10-30 Ali Vosoughi , Yongyi Zang , Qihui Yang , Nathan Paek , Randal Leistikow , Chenliang Xu

We introduce a novel algorithm for online estimation of acoustic impulse responses (AIRs) which allows for fast convergence by exploiting prior knowledge about the fundamental structure of AIRs. The proposed method assumes that the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-05-10 Thomas Haubner , Andreas Brendel , Walter Kellermann

Although end-to-end automatic speech recognition (E2E ASR) has achieved great performance in tasks that have numerous paired data, it is still challenging to make E2E ASR robust against noisy and low-resource conditions. In this study, we…

Audio and Speech Processing · Electrical Eng. & Systems 2021-06-08 Emiru Tsunoo , Kentaro Shibata , Chaitanya Narisetty , Yosuke Kashiwagi , Shinji Watanabe

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Kyung Yun Lee , Nils Meyer-Kahlen , Karolina Prawda , Vesa Välimäki , Sebastian J. Schlecht

We introduce a data augmentation technique based on byte pair encoding and a BERT-like self-attention model to boost performance on spoken language understanding tasks. We compare and evaluate this method with a range of augmentation…

Computation and Language · Computer Science 2021-04-19 Akhila Yerukola , Mason Bretan , Hongxia Jin

Aiming at reducing the reliance on expensive human annotations, data synthesis for Automatic Speech Recognition (ASR) has remained an active area of research. While prior work mainly focuses on synthetic speech generation for ASR data…

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…

Sound · Computer Science 2024-09-24 Francesc Lluís , Nils Meyer-Kahlen

We consider the problem of recognizing speech utterances spoken to a device which is generating a known sound waveform; for example, recognizing queries issued to a digital assistant which is generating responses to previous user inputs.…

Audio and Speech Processing · Electrical Eng. & Systems 2021-06-03 Nathan Howard , Alex Park , Turaj Zakizadeh Shabestary , Alexander Gruenstein , Rohit Prabhavalkar

The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-12 David Diaz-Guerra , Antonio Miguel , Jose R. Beltran

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

Large language models (LLMs) exhibit enhanced capabilities in language understanding and generation. By utilizing their embedded knowledge, LLMs are increasingly used as conversational recommender systems (CRS), achieving improved…

Information Retrieval · Computer Science 2026-04-14 Zhenrui Yue , Honglei Zhuang , Zhen Qin , Zhankui He , Huimin Zeng , Julian McAuley , Dong Wang

Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is…

Sound · Computer Science 2019-07-03 Linh Nguyen , Jaime Valls Miro , Xiaojun Qiu

Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-17 Zeyu Xu , Andreas Brendel , Albert G. Prinn , Emanuël A. P. Habets

We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Lianwu Chen , Bo Wu , Dong Yu , Dinesh Manocha

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…

Sound · Computer Science 2024-11-12 Zitong Lan , Chenhao Zheng , Zhiwei Zheng , Mingmin Zhao

A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…

Sound · Computer Science 2020-02-11 Nicolas Morales , Zhenyu Tang , Dinesh Manocha

We introduce a database of multi-channel recordings performed in an acoustic lab with adjustable reverberation time. The recordings provide information about room impulse responses (RIR) for various positions of a loudspeaker. In…

Audio and Speech Processing · Electrical Eng. & Systems 2019-07-30 Jaroslav Čmejla , Tomáš Kounovský , Sharon Gannot , Zbyněk Koldovský , Pinchas Tandeitnik
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