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We introduce the Visual Implicit Geometry Transformer (ViGT), an autonomous driving geometric model that estimates continuous 3D occupancy fields from surround-view camera rigs. ViGT represents a step towards foundational geometric models…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Arsenii Shirokov , Mikhail Kuznetsov , Danila Stepochkin , Egor Evdokimov , Daniil Glazkov , Nikolay Patakin , Anton Konushin , Dmitry Senushkin

Directly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However, challenges arise from significant view changes and scene scale. Previous efforts mainly…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Zuoyue Li , Zhenqiang Li , Zhaopeng Cui , Marc Pollefeys , Martin R. Oswald

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Shijie Zhou , Zhiwen Fan , Dejia Xu , Haoran Chang , Pradyumna Chari , Tejas Bharadwaj , Suya You , Zhangyang Wang , Achuta Kadambi

Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for…

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang

Generating unbounded 3D scenes is crucial for large-scale scene understanding and simulation. Urban scenes, unlike natural landscapes, consist of various complex man-made objects and structures such as roads, traffic signs, vehicles, and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Junge Zhang , Qihang Zhang , Li Zhang , Ramana Rao Kompella , Gaowen Liu , Bolei Zhou

Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices, rely heavily on static agent profiles leading to behavioral homogenization, and inherit…

Social and Information Networks · Computer Science 2026-01-27 Xiaotong Ye , Nicolas Bougie , Toshihiko Yamasaki , Narimasa Watanabe

High-precision vectorized maps are indispensable for autonomous driving, yet traditional LiDAR-based creation is costly and slow, while single-vehicle perception methods lack accuracy and robustness, particularly in adverse conditions. This…

Robotics · Computer Science 2025-07-15 Zebang Feng , Miao Fan , Bao Liu , Shengtong Xu , Haoyi Xiong

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a…

Robotics · Computer Science 2025-04-09 Liren Jin , Xingguang Zhong , Yue Pan , Jens Behley , Cyrill Stachniss , Marija Popović

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen

3D local editing of specified regions is crucial for game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Lin Li , Zehuan Huang , Haoran Feng , Gengxiong Zhuang , Rui Chen , Chunchao Guo , Lu Sheng

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Dongli Wu , Zhuoxiao Li , Tongyan Hua , Yinrui Ren , Xiaobao Wei , Rongjun Qin , Wufan Zhao

Cross-view geo-localization (CVGL), which involves matching and retrieving satellite images to determine the geographic location of a ground image, is crucial in GNSS-constrained scenarios. However, this task faces significant challenges…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Gaoshuang Huang , Yang Zhou , Luying Zhao , Wenjian Gan

City-scale 3D point cloud is a promising way to express detailed and complicated outdoor structures. It encompasses both the appearance and geometry features of segmented city components, including cars, streets, and buildings, that can be…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Taiki Miyanishi , Fumiya Kitamori , Shuhei Kurita , Jungdae Lee , Motoaki Kawanabe , Nakamasa Inoue

Existing lane-level simulation road network generation is labor-intensive, resource-demanding, and costly due to the need for large-scale data collection and manual post-editing. To overcome these limitations, we propose automatically…

Multimedia · Computer Science 2025-09-04 Liang Xie , Wenke Huang

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Materials science inherently spans disciplines: experimentalists use advanced microscopy to uncover micro- and nanoscale structure, while theorists and computational scientists develop models that link processing, structure, and properties.…

Machine Learning · Computer Science 2026-03-25 Simon Daubner , Alexander E. Cohen , Benjamin Dörich , Samuel J. Cooper

Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from…

Graphics · Computer Science 2023-09-21 Weidan Xiong , Hongqian Zhang , Botao Peng , Ziyu Hu , Yongli Wu , Jianwei Guo , Hui Huang

Vector maps find widespread utility across diverse domains due to their capacity to not only store but also represent discrete data boundaries such as building footprints, disaster impact analysis, digitization, urban planning, location…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Aditya Taparia , Keshab Nath