Related papers: Supervising 3D Talking Head Avatars with Analysis-…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…
Speech production is a dynamic procedure, which involved multi human organs including the tongue, jaw and lips. Modeling the dynamics of the vocal tract deformation is a fundamental problem to understand the speech, which is the most common…
Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this…
Lip motion reflects behavior characteristics of speakers, and thus can be used as a new kind of biometrics in speaker recognition. In the literature, lots of works used two-dimensional (2D) lip images to recognize speaker in a textdependent…
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling…
Talking head synthesis is a promising approach for the video production industry. Recently, a lot of effort has been devoted in this research area to improve the generation quality or enhance the model generalization. However, there are few…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
Dubbing is a post-production process of re-recording actors' dialogues, which is extensively used in filmmaking and video production. It is usually performed manually by professional voice actors who read lines with proper prosody, and in…
We introduce GenSync, a novel framework for multi-identity lip-synced video synthesis using 3D Gaussian Splatting. Unlike most existing 3D methods that require training a new model for each identity , GenSync learns a unified network that…
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…
Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
In recent years, the talking head generation has become a focal point for researchers. Considerable effort is being made to refine lip-sync motion, capture expressive facial expressions, generate natural head poses, and achieve high-quality…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
We consider the task of animating 3D facial geometry from speech signal. Existing works are primarily deterministic, focusing on learning a one-to-one mapping from speech signal to 3D face meshes on small datasets with limited speakers.…