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Despite recent advancements, existing prosthetic limbs are unable to replicate the dexterity and intuitive control of the human hand. Current control systems for prosthetic hands are often limited to grasping, and commercial prosthetic…

Data-driven dexterous hand manipulation requires large-scale, physically consistent demonstration data. Simulation and video-based methods suffer from sim-to-real gaps and retargeting problems, while MoCap glove-based teleoperation systems…

Robotics · Computer Science 2026-04-17 Joonho Koh , Haechan Jung , Nayoung Kim , Wook Ko , Changjoo Nam

A hyper-redundant robotic arm is a manipulator with many degrees of freedom, capable of executing tasks in cluttered environments where robotic arms with fewer degrees of freedom are unable to operate. This paper introduces a new method for…

Robotics · Computer Science 2018-03-13 Marios P. Xanthidis , Kostantinos J. Kyriakopoulos , Ioannis Rekleitis

Human grasps can be roughly categorized into two types: power grasps and precision grasps. Precision grasping enables tool use and is believed to have influenced human evolution. Today's multi-fingered robotic hands are effective in power…

Robotics · Computer Science 2025-11-18 Jianglong Ye , Lai Wei , Guangqi Jiang , Changwei Jing , Xueyan Zou , Xiaolong Wang

Recent advancements in teleoperation systems have enabled high-quality data collection for robotic manipulators, showing impressive results in learning manipulation at scale. This progress suggests that extending these capabilities to…

This paper presents the SoftHand Model-W: a 3D-printed, underactuated, anthropomorphic robot hand based on the Pisa/IIT SoftHand, with an integrated antagonistic tendon mechanism and 2 degree-of-freedom tendon-driven wrist. These four…

Human-robot collaboration has benefited users with higher efficiency towards interactive tasks. Nevertheless, most collaborative schemes rely on complicated human-machine interfaces, which might lack the requisite intuitiveness compared…

Robotics · Computer Science 2024-10-28 Haolin Fei , Stefano Tedeschi , Yanpei Huang , Andrew Kennedy , Ziwei Wang

Soft robots are notoriously hard to control. This is partly due to the scarcity of models able to capture their complex continuum mechanics, resulting in a lack of control methodologies that take full advantage of body compliance. Currently…

Robotics · Computer Science 2020-09-18 Noel Naughton , Jiarui Sun , Arman Tekinalp , Girish Chowdhary , Mattia Gazzola

In this work, the novel, open-source humanoid robot, PANDORA, is presented where a majority of the structural elements are manufactured using 3D-printed compliant materials. As opposed to contemporary approaches that incorporate the elastic…

We describe a force-controlled robotic gripper with built-in tactile and 3D perception. We also describe a complete autonomous manipulation pipeline consisting of object detection, segmentation, point cloud processing, force-controlled…

Robotics · Computer Science 2024-02-12 Nikolaus Correll , Dylan Kriegman , Stephen Otto , James Watson

Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time…

The development of robotic grippers is driven by the need to execute particular manual tasks or meet specific objectives in handling operations. Grippers with specific functions vary from being small, accurate and highly controllable such…

Open-sourced, user-friendly tools form the bedrock of scientific advancement across disciplines. The widespread adoption of data-driven learning has led to remarkable progress in multi-fingered dexterity, bimanual manipulation, and…

Robotic manipulation has made significant advancements, with systems demonstrating high precision and repeatability. However, this remarkable precision often fails to translate into efficient manipulation of thin deformable objects. Current…

Robotics · Computer Science 2025-07-09 Chao Zhao , Chunli Jiang , Lifan Luo , Shuai Yuan , Qifeng Chen , Hongyu Yu

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Sizhe Li , Zhiao Huang , Tao Chen , Tao Du , Hao Su , Joshua B. Tenenbaum , Chuang Gan

Grasping is a fundamental capability for robots to interact with the physical world. Humans, equipped with two hands, autonomously select appropriate grasp strategies based on the shape, size, and weight of objects, enabling robust grasping…

Robotics · Computer Science 2026-03-06 Sizhe Yang , Yiman Xie , Zhixuan Liang , Yang Tian , Jia Zeng , Dahua Lin , Jiangmiao Pang

Handover between a human and a dexterous robotic hand is a fundamental yet challenging task in human-robot collaboration. It requires handling dynamic environments and a wide variety of objects and demands robust and adaptive grasping…

Robotics · Computer Science 2025-07-03 Youzhuo Wang , Jiayi Ye , Chuyang Xiao , Yiming Zhong , Heng Tao , Hang Yu , Yumeng Liu , Jingyi Yu , Yuexin Ma

Generating human-like behavior on robots is a great challenge especially in dexterous manipulation tasks with robotic hands. Scripting policies from scratch is intractable due to the high-dimensional control space, and training policies…

Robotics · Computer Science 2023-09-14 Zihan Ding , Yuanpei Chen , Allen Z. Ren , Shixiang Shane Gu , Qianxu Wang , Hao Dong , Chi Jin

Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities, but training control policies that can directly deploy on real hardware remains difficult due to contact-rich physics and imperfect actuation. We…

Robotics · Computer Science 2026-01-12 Zhe Zhao , Haoyu Dong , Zhengmao He , Yang Li , Xinyu Yi , Zhibin Li

Scaling dexterous robot learning is constrained by the difficulty of collecting high-quality demonstrations across diverse operators. Existing wearable interfaces often trade comfort and cross-user adaptability for kinematic fidelity, while…