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Related papers: TwoSquared: 4D Generation from 2D Image Pairs

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3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Denys Iliash , Angel X. Chang , Manolis Savva , Ali Mahdavi-Amiri

Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Aditya Sanghi , Pradeep Kumar Jayaraman , Arianna Rampini , Joseph Lambourne , Hooman Shayani , Evan Atherton , Saeid Asgari Taghanaki

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gabrijel Boduljak , Laurynas Karazija , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Eric Li , Arijit Dasgupta , Yoni Friedman , Mathieu Huot , Vikash Mansinghka , Thomas O'Connell , William T. Freeman , Joshua B. Tenenbaum

We present a dynamic reconstruction system that receives a casual monocular RGB video as input, and outputs a complete and persistent reconstruction of the scene. In other words, we reconstruct not only the the currently visible parts of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Kirill Mazur , Marwan Taher , Andrew J. Davison

We tackle the challenge of generating dynamic 4D scenes from monocular, multi-object videos with heavy occlusions, and introduce GenMOJO, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Wen-Hsuan Chu , Lei Ke , Jianmeng Liu , Mingxiao Huo , Pavel Tokmakov , Katerina Fragkiadaki

We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods that have tackled this problem in a deterministic or non-parametric way, we propose to model future frames…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Tianfan Xue , Jiajun Wu , Katherine L. Bouman , William T. Freeman

In today's age of social media and marketing, copyright issues can be a major roadblock to the free sharing of images. Generative AI models have made it possible to create high-quality images, but concerns about copyright infringement are a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Mazharul Islam Rakib , Showrin Rahman , Joyanta Jyoti Mondal , Xi Xiao , David Lewis , Alessandra Mileo , Meem Arafat Manab

Remarkable advances in recent 2D image and 3D shape generation have induced a significant focus on dynamic 4D content generation. However, previous 4D generation methods commonly struggle to maintain spatial-temporal consistency and adapt…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Mengmeng Liu , Jiuming Liu , Yunpeng Zhang , Jiangtao Li , Michael Ying Yang , Francesco Nex , Hao Cheng

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Hanlei Guo , Jiahao Shao , Xinya Chen , Xiyang Tan , Sheng Miao , Yujun Shen , Yiyi Liao

Significant strides have been made toward designing better generative models in recent years. Despite this progress, however, state-of-the-art approaches are still largely unable to capture complex global structure in data. For example,…

Machine Learning · Computer Science 2019-01-25 Halley Young , Osbert Bastani , Mayur Naik

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Wanting Zhang , Haodong Xiang , Zhichao Liao , Xiansong Lai , Xinghui Li , Long Zeng

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Ruijie Lu , Yu Liu , Jiaxiang Tang , Junfeng Ni , Yuxiang Wang , Diwen Wan , Gang Zeng , Yixin Chen , Siyuan Huang

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual…

Generative AI is revolutionizing engineering design practices by enabling rapid prototyping and manipulation of designs. One example of design manipulation involves taking two reference design images and using them as prompts to generate a…

Machine Learning · Computer Science 2024-12-23 Yan-Ying Chen , Nikos Arechiga , Chenyang Yuan , Matthew Hong , Matt Klenk , Charlene Wu

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-intensive post-processing. To provide a user-friendly design…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Cheng Chen , Jiacheng Wei , Tianrun Chen , Chi Zhang , Xiaofeng Yang , Shangzhan Zhang , Bingchen Yang , Chuan-Sheng Foo , Guosheng Lin , Qixing Huang , Fayao Liu

We propose a method at the intersection of Computer Vision and Computer Graphics fields, which automatically generates RGBD images using neural networks, based on previously seen and synchronized video, depth and pose signals. Since the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Mihai Cristian Pîrvu
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