Related papers: Understanding and Evaluating Engineering Creativit…
As generative AI tools become integrated into design workflows, students increasingly engage with these tools not just as aids, but as collaborators. This study analyzes reflections from 33 student teams in an HCI design course to examine…
Generative AI (GAI) tools have seen rapid adoption in educational settings, yet their role in fostering critical thinking remains underexplored. While previous studies have examined GAI as a tutor for specific lessons or as a tool for…
The rapid integration of generative artificial intelligence (GenAI) technology into education necessitates precise measurement of GenAI literacy to ensure that learners and educators possess the skills to engage with and critically evaluate…
Generative AI systems such as ChatGPT challenge traditional assumptions about academic assessment by enabling students to generate explanations, code, and solutions in real time. Rather than attempting to restrict AI use, this study…
Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…
Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's embodiment has been put forward as such a factor, but…
The growing use of generative AI tools like ChatGPT has raised urgent concerns about their impact on student learning, particularly the potential erosion of critical thinking and creativity. As students increasingly turn to these tools to…
Who gets to decide how generative AI tools enter students' classrooms? We report on a five-week participatory design program in which three 11th-grade Latinx students and three high school teachers in California negotiated how generative AI…
This study aims to investigate whether GPT-4 can effectively grade assignments for design university students and provide useful feedback. In design education, assignments do not have a single correct answer and often involve solving an…
Evaluation is essential to understanding the value that digital creativity brings to people's experience, for example in terms of their enjoyment, creativity, and engagement. There is a substantial body of research on how to design and…
Existing Computerized Adaptive Testing (CAT) frameworks typically select questions based on the predicted likelihood that the student will answer correctly. This design ignores information contained in students' open-ended responses,…
Computational thinking (CT) and problem-solving skills are increasingly integrated into K-8 school curricula worldwide. Consequently, there is a growing need to develop reliable assessments for measuring students' proficiency in these…
This paper introduces S-DAT (Synthetic-Divergent Association Task), a scalable, multilingual framework for automated assessment of divergent thinking (DT) -a core component of human creativity. Traditional creativity assessments are often…
Measuring the creativity of large language models (LLMs) is essential for designing methods that can improve creativity and for enhancing our scientific understanding of this ability. To accomplish this, it has become common in recent years…
New technologies, such as MOOCs, provide innovative methods to tackle new challenges in teaching and learning, such as globalization and changing contemporary culture and to remove the limits of conventional classrooms. However, they also…
Correctness is one of the more important criteria of qualitative software. However, it is often taught in isolation and most students consider it only as an afterthought. They also do not receive sufficient feedback on code quality and…
In recent years, Software Engineering (SE) scholars and practitioners have emphasized the importance of integrating soft skills into SE education. However, teaching and learning soft skills are complex, as they cannot be acquired passively…
Human creativity is a multifaceted phenomenon with cognitive, attitudinal, intrapersonal interpersonal, practical, socio-cultural, economic, and environmental aspects. It can be challenging to incorporate creativity in classrooms. Teachers…
Computerized Adaptive Testing (CAT) is emerging as a promising testing application in many scenarios, such as education, game and recruitment, which targets at diagnosing the knowledge mastery levels of examinees on required concepts. It…
Visual design instructors often provide multi-modal feedback, mixing annotations with text. Prior theory emphasizes the importance of actionable feedback, where "actionability" lies on a spectrum--from surfacing relevant design concepts to…