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Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Jinfu Liu , Baiqiao Yin , Jiaying Lin , Jiajun Wen , Yue Li , Mengyuan Liu

Skeleton-based action recognition has recently attracted a lot of attention. Researchers are coming up with new approaches for extracting spatio-temporal relations and making considerable progress on large-scale skeleton-based datasets.…

Computer Vision and Pattern Recognition · Computer Science 2019-12-19 Sangwoo Cho , Muhammad Hasan Maqbool , Fei Liu , Hassan Foroosh

Few-shot learning aims to recognize instances from novel classes with few labeled samples, which has great value in research and application. Although there has been a lot of work in this area recently, most of the existing work is based on…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Congqi Cao , Yajuan Li , Qinyi Lv , Peng Wang , Yanning Zhang

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Yuya Obinata , Takuma Yamamoto

Physical rehabilitation exercises suggested by healthcare professionals can help recovery from various musculoskeletal disorders and prevent re-injury. However, patients' engagement tends to decrease over time without direct supervision,…

Human-Computer Interaction · Computer Science 2025-04-22 Aleksa Marusic , Sao Mai Nguyen , Adriana Tapus

This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…

Computer Vision and Pattern Recognition · Computer Science 2024-04-29 Syed Waleed Hyder , Muhammad Usama , Anas Zafar , Muhammad Naufil , Fawad Javed Fateh , Andrey Konin , M. Zeeshan Zia , Quoc-Huy Tran

Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Negar Heidari , Alexandros Iosifidis

Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies…

Computer Vision and Pattern Recognition · Computer Science 2018-02-14 Jun Liu , Gang Wang , Ling-Yu Duan , Kamila Abdiyeva , Alex C. Kot

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Jinfeng Wei , Yunxin Wang , Mengli Guo , Pei Lv , Xiaoshan Yang , Mingliang Xu

Deep learning algorithms utilizing magnetic resonance (MR) images have demonstrated cutting-edge proficiency in autonomously segmenting multiple sclerosis (MS) lesions. Despite their achievements, these algorithms may struggle to extend…

Image and Video Processing · Electrical Eng. & Systems 2023-11-01 Jinwei Zhang , Lianrui Zuo , Blake E. Dewey , Samuel W. Remedios , Savannah P. Hays , Dzung L. Pham , Jerry L. Prince , Aaron Carass

We present a new deep learning approach for real-time 3D human action recognition from skeletal data and apply it to develop a vision-based intelligent surveillance system. Given a skeleton sequence, we propose to encode skeleton poses and…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Huy Hieu Pham , Houssam Salmane , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A Velastin

Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Lilang Lin , Lehong Wu , Jiahang Zhang , Jiaying Liu

While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Anqi Zhu , Qiuhong Ke , Mingming Gong , James Bailey

Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Yanghao Li , Cuiling Lan , Junliang Xing , Wenjun Zeng , Chunfeng Yuan , Jiaying Liu

Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Yuheng Yang

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Kailin Xu , Fanfan Ye , Qiaoyong Zhong , Di Xie

Inferring future activity information based on observed activity data is a crucial step to improve the accuracy of early activity prediction. Traditional methods based on generative adversarial networks(GAN) or joint learning frameworks can…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Tingyu Liu , Jun Huang , Chenyi Weng