Related papers: An Improved Fully Dynamic Algorithm for Counting 4…
This paper presents a comprehensive study of algorithms for maintaining the number of all connected four-vertex subgraphs in a dynamic graph. Specifically, our algorithms maintain the number of paths of length three in deterministic…
In this note we present an algorithm that lists all $4$-cycles in a graph in time $\tilde{O}(\min(n^2,m^{4/3})+t)$ where $t$ is their number. Notably, this separates $4$-cycle listing from triangle-listing, since the latter has a…
We consider the problem of approximate counting of triangles and longer fixed length cycles in directed graphs. For triangles, T\v{e}tek [ICALP'22] gave an algorithm that returns a $(1 \pm \eps)$-approximation in…
In fully dynamic graphs, we know how to maintain a 2-approximation of maximum matching extremely fast, that is, in polylogarithmic update time or better. In a sharp contrast and despite extensive studies, all known algorithms that maintain…
In this paper we introduce a general framework for casting fully dynamic transitive closure into the problem of reevaluating polynomials over matrices. With this technique, we improve the best known bounds for fully dynamic transitive…
An $\alpha$-spanner of a graph $ G $ is a subgraph $ H $ such that $ H $ preserves all distances of $ G $ within a factor of $ \alpha $. In this paper, we give fully dynamic algorithms for maintaining a spanner $ H $ of a graph $ G $…
We consider the problem of maintaining a $(1+\epsilon)\Delta$-edge coloring in a dynamic graph $G$ with $n$ nodes and maximum degree at most $\Delta$. The state-of-the-art update time is $O_\epsilon(\text{polylog}(n))$, by Duan, He and…
Traditional orthogonal range problems allow queries over a static set of points, each with some value. Dynamic variants allow points to be added or removed, one at a time. To support more powerful updates, we introduce the Grid Range class…
This paper considers fully dynamic graph algorithms with both faster worst case update time and sublinear space. The fully dynamic graph connectivity problem is the following: given a graph on a fixed set of n nodes, process an online…
We consider the problem of detecting a cycle in a directed graph that grows by arc insertions, and the related problems of maintaining a topological order and the strong components of such a graph. For these problems, we give two…
We present the first algorithm for maintaining a maximal independent set (MIS) of a fully dynamic graph---which undergoes both edge insertions and deletions---in polylogarithmic time. Our algorithm is randomized and, per update, takes…
We present two on-line algorithms for maintaining a topological order of a directed $n$-vertex acyclic graph as arcs are added, and detecting a cycle when one is created. Our first algorithm handles $m$ arc additions in $O(m^{3/2})$ time.…
We study four-cycle counting in arbitrary order graph streams. We present a 3-pass algorithm for $(1+\varepsilon)$-approximating the number of four-cycles using $\widetilde{O}(m/\sqrt{T})$ space, where $m$ is the number of edges and $T$ the…
We propose an algorithm for counting the number of cycles under local differential privacy for degeneracy-bounded input graphs. Numerous studies have focused on counting the number of triangles under the privacy notion, demonstrating that…
A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…
There is a trivial $O(\frac{n^3}{T})$ time algorithm for approximate triangle counting where $T$ is the number of triangles in the graph and $n$ the number of vertices. At the same time, one may count triangles exactly using fast matrix…
Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…
We present an algorithm for maintaining maximal matching in a graph under addition and deletion of edges. Our data structure is randomized that takes O(log n) expected amortized time for each edge update where n is the number of vertices in…
We study fully dynamic algorithms for maximum matching. This is a well-studied problem, known to admit several update-time/approximation trade-offs. For instance, it is known how to maintain a 1/2-approximate matching in $\log^{O(1)} n$…
This paper studies the fundamental problem of graph coloring in fully dynamic graphs. Since the problem of computing an optimal coloring, or even approximating it to within $n^{1-\epsilon}$ for any $\epsilon > 0$, is NP-hard in static…