Related papers: Hearing Anywhere in Any Environment
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…
Psychoacoustic experiments have shown that directional properties of the direct sound, salient reflections, and the late reverberation of an acoustic room response can have a distinct influence on the auditory perception of a given room.…
Speech audio quality is subject to degradation caused by an acoustic environment and isotropic ambient and point noises. The environment can lead to decreased speech intelligibility and loss of focus and attention by the listener. Basic…
Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…
Room acoustics measurements are used in many areas of audio research, from physical acoustics modelling and speech enhancement to virtual reality applications. This paper documents the technical specifications and choices made in the…
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…
Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room…
Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…
The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can…
A new impulse response (IR) dataset called "MeshRIR" is introduced. Currently available datasets usually include IRs at an array of microphones from several source positions under various room conditions, which are basically designed for…
The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…
Room reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global…
Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine…