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Homophily refers to the tendency of individuals to associate with others who are similar to them in characteristics, such as, race, ethnicity, age, gender, or interests. In this paper, we investigate if individuals exhibit racial homophily…

Human-Computer Interaction · Computer Science 2025-09-15 Poorna Talkad Sukumar , Maurizio Porfiri , Oded Nov

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and annotation issues, replicating gaze estimation method to other…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Shreya Ghosh , Abhinav Dhall , Jarrod Knibbe , Munawar Hayat

Humans perceive their visual environment by directing their eyes towards relevant objects. The deployment of visual attention depends substantially on the stimulus's properties, higher cognitive processes, and biases and constraints of the…

Neurons and Cognition · Quantitative Biology 2025-07-22 Thomas Fabian

Object concepts play a foundational role in human visual cognition, enabling perception, memory, and interaction in the physical world. Inspired by findings in developmental neuroscience - where infants are shown to acquire object…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Haoqian Liang , Xiaohui Wang , Zhichao Li , Ya Yang , Naiyan Wang

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

Algorithms for the estimation of gaze direction from mobile and video-based eye trackers typically involve tracking a feature of the eye that moves through the eye camera image in a way that covaries with the shifting gaze direction, such…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Kevin Barkevich , Reynold Bailey , Gabriel J. Diaz

Accessing visual information is crucial yet challenging for people with low vision due to visual conditions like low visual acuity and limited visual fields. However, unlike blind people, low vision people have and prefer using their…

Human-Computer Interaction · Computer Science 2025-08-06 Ru Wang , Ruijia Chen , Anqiao Erica Cai , Zhiyuan Li , Sanbrita Mondal , Yuhang Zhao

The way residents perceive safety plays an important role in how they use public spaces. Studies have combined large-scale street view images and advanced computer vision techniques to measure the perception of safety of urban environments.…

Human-Computer Interaction · Computer Science 2025-10-01 Yuhao Kang , Junda Chen , Liu Liu , Kshitij Sharmad , Martina Mazzarello , Simone Mora , Fabio Duarte , Carlo Ratti

Where someone looks is a nonverbal communication cue that children and adults readily use. How well can Vision-Language Models (VLMs) infer gaze targets? To construct evaluation stimuli, we captured 1,360 real-world photos of scenes in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Zory Zhang , Pinyuan Feng , Bingyang Wang , Tianwei Zhao , Suyang Yu , Qingying Gao , Hokin Deng , Ziqiao Ma , Yijiang Li , Dezhi Luo

We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection…

Computer Vision and Pattern Recognition · Computer Science 2015-05-20 Yong Jae Lee , Kristen Grauman

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

Human-Computer Interaction · Computer Science 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Image-to-video adaptation seeks to efficiently adapt image models for use in the video domain. Instead of finetuning the entire image backbone, many image-to-video adaptation paradigms use lightweight adapters for temporal modeling on top…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Rui Qian , Shuangrui Ding , Dahua Lin

Developments in machine learning interpretability techniques over the past decade have provided new tools to observe the image regions that are most informative for classification and localization in artificial neural networks (ANNs). Are…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Thomas A. Langlois , H. Charles Zhao , Erin Grant , Ishita Dasgupta , Thomas L. Griffiths , Nori Jacoby

In cinema, large camera lenses create beautiful shallow depth of field (DOF), but make focusing difficult and expensive. Accurate cinema focus usually relies on a script and a person to control focus in realtime. Casual videographers often…

Computer Vision and Pattern Recognition · Computer Science 2019-05-22 Xuaner Zhang , Kevin Matzen , Vivien Nguyen , Dillon Yao , You Zhang , Ren Ng

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

The spreading of attention has been proposed as a mechanism for how humans group features to segment objects. However, such a mechanism has not yet been implemented and tested in naturalistic images. Here, we leverage the feature maps from…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Hossein Adeli , Seoyoung Ahn , Nikolaus Kriegeskorte , Gregory Zelinsky

The adoption of fisheye cameras in robotic manipulation, driven by their exceptionally wide Field of View (FoV), is rapidly outpacing a systematic understanding of their downstream effects on policy learning. This paper presents the first…

Robotics · Computer Science 2026-03-03 Han Xue , Nan Min , Xiaotong Liu , Wendi Chen , Yuan Fang , Jun Lv , Cewu Lu , Chuan Wen

We conducted an eye-tracking user study with 13 participants to investigate the influence of stimulus-question ordering and question modality on participants using visual question-answering (VQA) tasks. We examined cognitive load, task…

Human-Computer Interaction · Computer Science 2024-04-08 Sita A. Vriend , Sandeep Vidyapu , Amer Rama , Kun-Ting Chen , Daniel Weiskopf

Within the expansive domain of virtual reality (VR), 360{\deg} VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers…