Related papers: Resolving Nondeterminism by Chance
When dealing with process calculi and automata which express both nondeterministic and probabilistic behavior, it is customary to introduce the notion of scheduler to solve the nondeterminism. It has been observed that for certain…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
Congruences for stochastic automata are defined, the correspondin factor automata are constructed and investigated for automata ove analytic spaces. We study the behavior under finite and infinite streams. Congruences consist of multiple…
Discounting the influence of future events is a key paradigm in economics and it is widely used in computer-science models, such as games, Markov decision processes (MDPs), reinforcement learning, and automata. While a single game or MDP…
We explore a natural class of semigroups that have word problem decidable by finite state automata. Among the main results are invariance of this property under change of generators, invariance under basic algebraic constructions and…
Models of a generalized nondeterminism are defined by limitations on nonde- terministic behavior of a computing device. A regular realizability problem is a problem of verifying existence of a special sort word in a regular language. These…
We investigate the descriptional complexity of different variants of 1-limited automata (1-las), an extension of two-way finite automata (2nfas) characterizing regular languages. In particular, we consider 2nfas with common-guess…
We report some further developments regarding the language theory of higher-dimensional automata (HDAs). Regular languages of HDAs are sets of finite interval partially ordered multisets (pomsets) with interfaces. We show a pumping lemma…
Complementation of finite automata is a basic operation used in numerous applications. The standard way to complement a nondeterministic finite automaton (NFA) is to transform it into an equivalent deterministic finite automaton (DFA) and…
We introduce the category of dependency automata. A dependency automaton consists of two nondeterministic finite automata, with a relation between their states satisfying conditions. This category is equivalent to deterministic finite…
The problem DFA-Intersection-Nonemptiness asks if a given number of deterministic automata accept a common word. In general, this problem is PSPACE-complete. Here, we investigate this problem for the subclasses of commutative automata and…
Given a member A of the class of non-deterministic timed automata with silent transitions (eNTA), we effectively compute its timestamp: the set of all pairs (time value, action) of all observable timed traces of A, a generalization of the…
We discuss the problem of learning a deterministic finite automaton (DFA) from a confidence oracle. That is, we are given access to an oracle $Q$ with incomplete knowledge of some target language $L$ over an alphabet $\Sigma$; the oracle…
Probabilistic timed automata (PTAs) are timed automata (TAs) extended with discrete probability distributions.They serve as a mathematical model for a wide range of applications that involve both stochastic and timed behaviours. In this…
Nondeterministic choice is a useful program construct that provides a way to describe the behaviour of a program without specifying the details of possible implementations. It supports the stepwise refinement of programs, a method that has…
We study a class of filters -- discrete finite-state transition systems employed as incremental stream transducers -- that have application to robotics: e.g., to model combinatorial estimators and also as concise encodings of feedback…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.
We revisit the problem of deciding whether a given string is uniquely decodable from its bigram counts by means of a finite automaton. An efficient algorithm for constructing a polynomial-size nondeterministic finite automaton that decides…
This paper introduces a simple formalism for dealing with deterministic, non- deterministic and stochastic cellular automata in an unified and composable manner. This formalism allows for local probabilistic correlations, a feature which is…