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Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada

Cooking requires not only following instructions but also understanding, executing, and monitoring each step - a process that can be challenging without visual guidance. Although recipe images and videos offer helpful cues, they often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Oleh Kuzyk , Zuoyue Li , Marc Pollefeys , Xi Wang

Algorithmic reasoning refers to the ability to understand the complex patterns behind the problem and decompose them into a sequence of reasoning steps towards the solution. Such nature of algorithmic reasoning makes it a challenge for…

Cooking recipes are challenging to translate to robot plans as they feature rich linguistic complexity, temporally-extended interconnected tasks, and an almost infinite space of possible actions. Our key insight is that combining a source…

Robotics · Computer Science 2024-03-08 Angelos Mavrogiannis , Christoforos Mavrogiannis , Yiannis Aloimonos

Recent advancements in generative artificial intelligence (GenAI), particularly large language models, have introduced new possibilities for software development practices. In our paper we investigate the emerging Vibe Coding (VC) paradigm…

Software Engineering · Computer Science 2025-10-16 Kevin Krings , Nino S. Bohn , Thomas Ludwig

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way:…

Emerging Technologies · Computer Science 2026-04-28 Tristan Zaborniak , Vikram Khipple Mulligan

Robotics is used to foster creativity. Humans can perform jobs in their unique manner, depending on the circumstances. This situation applies to food cooking. Robotic technology in the kitchen can speed up the process and reduce its…

Robotics · Computer Science 2022-11-04 Sandeep Bondalapati

Despite the abundance of multi-modal data, such as image-text pairs, there has been little effort in understanding the individual entities and their different roles in the construction of these data instances. In this work, we endeavour to…

Computer Vision and Pattern Recognition · Computer Science 2021-02-05 Hai X. Pham , Ricardo Guerrero , Jiatong Li , Vladimir Pavlovic

Computation, the use of a computer to solve, simulate, or visualize a physical problem, has revolutionized how physics research is done. Computation is used widely to model systems, to simulate experiments, and to analyze data. Yet, in most…

Physics Education · Physics 2015-11-18 Marcos D. Caballero

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

Computers and Society · Computer Science 2017-10-12 Fernando Almeida

In a delightful article that recently appeared in Mathematics Magazine, David and Lori Mccune analyze the board game "Count Your Chickens!", recommended to children three and up. Alas, they use the advanced theory of Markov chains, that…

History and Overview · Mathematics 2019-07-23 Shalosh B. Ekhad , Doron Zeilberger

Embedding a programming language in a QR code is a new and extremely promising opportunity, as it makes devices and objects smarter without necessarily requiring an Internet connection. In this paper, all the steps needed to translate a…

Networking and Internet Architecture · Computer Science 2024-04-09 Stefano Scanzio , Gianluca Cena , Adriano Valenzano

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Computers and Society · Computer Science 2020-12-03 Bartolomeo Silvestri , Alessandro Rinaldi , Antonella Berardi , Michele Roccotelli , Simone Acquaviva , Maria Pia Fanti

An important task that domestic robots need to achieve is the recognition of states of food ingredients so they can continue their cooking actions. This project focuses on a fine-tuning algorithm for the VGG (Visual Geometry Group)…

Computer Vision and Pattern Recognition · Computer Science 2019-05-22 Juan Wilches

An unsolved challenge in cooking automation is designing for shared kitchen workspaces. In particular, robots struggle with dexterity in the unstructured and dynamic kitchen environment. We propose that human-machine collaboration can be…

Human-Computer Interaction · Computer Science 2020-11-11 Bennet Cobley , David Boyle

This study explores which factors of the visual design of a robot may influence how humans would place it in a collaborative cooking scenario and how these features may influence task delegation. Human participants were placed in a Virtual…

Training on verifiable symbolic data is a promising way to expand the reasoning frontier of language models beyond what standard pre-training corpora provide. Yet existing procedural generators often rely on fixed puzzles or templates and…

Computation and Language · Computer Science 2026-03-03 Valentin Lacombe , Valentin Quesnel , Damien Sileo
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