Related papers: MGS: Markov Greedy Sums for Accurate Low-Bitwidth …
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient…
This paper addresses emulation algorithms for matrix multiplication. General Matrix-Matrix Multiplication (GEMM), a fundamental operation in the Basic Linear Algebra Subprograms (BLAS), is typically optimized for specific hardware…
Large language models (LLMs) face significant inference latency due to inefficiencies in GEMM operations, weight access, and KV cache access, especially in real-time scenarios. This highlights the need for a versatile compute-memory…
Emerging continual learning applications necessitate next-generation neural processing unit (NPU) platforms to support both training and inference operations. The promising Microscaling (MX) standard enables narrow bit-widths for inference…
State-of-the-art methods for solving smooth optimization problems are nonlinear conjugate gradient, low memory BFGS, and Majorize-Minimize (MM) subspace algorithms. The MM subspace algorithm which has been introduced more recently has shown…
Sparse matrix-vector multiplication (SpMV) plays a vital role in various scientific and engineering fields, from scientific computing to machine learning. Traditional general-purpose processors often fall short of their peak performance…
This work analyzes the convergence of a class of smoothing-based gradient descent methods when applied to optimization problems. In particular, Gaussian smoothing is employed to define a nonlocal gradient that reduces high-frequency noise,…
Recently, a versatile limited feedback scheme based on a Gaussian mixture model (GMM) was proposed for frequency division duplex (FDD) systems. This scheme provides high flexibility regarding various system parameters and is applicable to…
This paper introduces the Multiple Greedy Quasi-Newton (MGSR1-SP) method, a novel approach to solving strongly-convex-strongly-concave (SCSC) saddle point problems. Our method enhances the approximation of the squared indefinite Hessian…
The generic matrix multiply (GEMM) function is the core element of high-performance linear algebra libraries used in many computationally-demanding digital signal processing (DSP) systems. We propose an acceleration technique for GEMM based…
Modern machine learning approaches often prioritize performance at the cost of increased complexity, computational demands, and reduced interpretability. This paper introduces a novel framework that challenges this trend by reinterpreting…
Feature selection is a crucial step in machine learning, especially for high-dimensional datasets, where irrelevant and redundant features can degrade model performance and increase computational costs. This paper proposes a novel…
Configuration Optimization Problems (COPs), which involve minimizing a loss function over a set of discrete points $\boldsymbol{\gamma} \subset P$, are common in areas like Model Order Reduction, Active Learning, and Optimal Experimental…
Training state-of-the-art (SOTA) deep models often requires extensive data, resulting in substantial training and storage costs. To address these challenges, dataset condensation has been developed to learn a small synthetic set that…
Sketching-based preconditioners have been shown to accelerate the solution of dense least-squares problems with coefficient matrices having substantially more rows than columns. The cost of generating these preconditioners can be reduced by…
We consider distributed estimation of a Gaussian source in a heterogenous bandwidth constrained sensor network, where the source is corrupted by independent multiplicative and additive observation noises, with incomplete statistical…
3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting,…
3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to…
Few-shot text classification aims to classify the text under the few-shot scenario. Most of the previous methods adopt optimization-based meta learning to obtain task distribution. However, due to the neglect of matching between the few…
Many problems in signal processing and machine learning can be formalized as weak submodular optimization tasks. For such problems, a simple greedy algorithm (\textsc{Greedy}) is guaranteed to find a solution achieving the objective with a…