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The availability of real-time semantics greatly improves the core geometric functionality of SLAM systems, enabling numerous robotic and AR/VR applications. We present a new methodology for real-time semantic mapping from RGB-D sequences…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Jingwen Wang , Juan Tarrio , Lourdes Agapito , Pablo F. Alcantarilla , Alexander Vakhitov

Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jianzhe Gao , Rui Liu , Yuxuan Xu , Tongtong Cao , Yingxue Zhang , Zhanguang Zhang , Sida Peng , Yi Yang , Wenguan Wang

The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Zhe Jun Tang , Tat-Jen Cham

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to…

Affordance grounding-localizing object regions based on natural language descriptions of interactions-is a critical challenge for enabling intelligent agents to understand and interact with their environments. However, this task remains…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Junha Lee , Eunha Park , Chunghyun Park , Dahyun Kang , Minsu Cho

Vision-language models (VLMs) have demonstrated impressive zero-shot transfer capabilities in image-level visual perception tasks. However, they fall short in 3D instance-level segmentation tasks that require accurate localization and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Junyuan Fang , Zihan Wang , Yejun Zhang , Shuzhe Wang , Iaroslav Melekhov , Juho Kannala

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Helisa Dhamo , Yinyu Nie , Arthur Moreau , Jifei Song , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Existing 3DGS methods effectively render high-quality novel views in clear-day scenes. However, they struggle with night scenes, particularly in glow regions, due to the lack of structural features such as textures and edges, which are key…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Beibei Lin , Xiao Cao , Jingyuan Guo , Robby T. Tan

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock…

Graphics · Computer Science 2026-01-01 Luca Collorone , Mert Kiray , Indro Spinelli , Fabio Galasso , Benjamin Busam

Recent advancements in Generalizable Gaussian Splatting have enabled robust 3D reconstruction from sparse input views by utilizing feed-forward Gaussian Splatting models, achieving superior cross-scene generalization. However, while many…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zhicong Wu , Hongbin Xu , Gang Xu , Ping Nie , Zhixin Yan , Jinkai Zheng , Liangqiong Qu , Ming Li , Liqiang Nie

Many 3D scene editing tasks focus on modifying local regions rather than the entire scene, except for some global applications like style transfer, and in the context of 3D Gaussian Splatting (3DGS), where scenes are represented by a series…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Lanqing Guo , Yufei Wang , Hezhen Hu , Yan Zheng , Yeying Jin , Siyu Huang , Zhangyang Wang

In this paper, we propose 3DSS-VLG, a weakly supervised approach for 3D Semantic Segmentation with 2D Vision-Language Guidance, an alternative approach that a 3D model predicts dense-embedding for each point which is co-embedded with both…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Xiaoxu Xu , Yitian Yuan , Jinlong Li , Qiudan Zhang , Zequn Jie , Lin Ma , Hao Tang , Nicu Sebe , Xu Wang

Accurate open-vocabulary 3D scene understanding requires semantic representations that are both language-aligned and spatially precise at the pixel level, while remaining scalable when lifted to 3D space. However, existing representations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Junjie Wen , Junlin He , Fei Ma , Jinqiang Cui

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hengyu Liu , Yuehao Wang , Chenxin Li , Ruisi Cai , Kevin Wang , Wuyang Li , Pavlo Molchanov , Peihao Wang , Zhangyang Wang

Humans have a natural ability to perform semantic associations with the surrounding objects in the environment. This allows them to create a mental map of the environment, allowing them to navigate on-demand when given linguistic…

Interactive segmentation allows efficient label generation by leveraging user-provided clicks to progressively refine predictions, which is critical when fully supervised labels are costly or generalization to unseen classes is needed.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Xueyang Kang , Zijian Yu , Kourosh Khoshelham , Liangliang Nan

With the advancement of Multimodal Large Language Models (MLLM), LLM-driven visual agents are increasingly impacting software interfaces, particularly those with graphical user interfaces. This work introduces a novel LLM-based multimodal…

Human-Computer Interaction · Computer Science 2025-09-18 Yanda Li , Chi Zhang , Wenjia Jiang , Wanqi Yang , Bin Fu , Pei Cheng , Xin Chen , Ling Chen , Yunchao Wei

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ji Shi , Xianghua Ying , Bowei Xing , Ruohao Guo , Wenzhen Yue

Visualization of large-scale time-dependent simulation data is crucial for domain scientists to analyze complex phenomena, but it demands significant I/O bandwidth, storage, and computational resources. To enable effective visualization on…

Graphics · Computer Science 2025-07-18 Siyuan Yao , Chaoli Wang

Grounding natural language questions to functionally relevant regions in 3D objects -- termed language-driven 3D affordance grounding -- is essential for embodied intelligence and human-AI interaction. Existing methods, while progressing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Dongqiang Gou , Xuming He