Related papers: Dark Haptics: Exploring Manipulative Haptic Design…
Designers incorporate values in the design process that raise risks for vulnerable groups. Persuasion in user interfaces can quickly turn into manipulation and become potentially harmful for those groups in the realm of intellectual…
Large Language Models have become an integral part of new intelligent and interactive writing assistants. Many are offered commercially with a chatbot-like UI, such as ChatGPT, and provide little information about their inner workings. This…
"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…
In this paper, a new behavioral biometric password based on haptic interaction is described. This "haptic password" system is built on a device that has a force-sensitive screen. The user authentication process leverages maximal overlap…
The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…
Dark patterns have become increasingly pervasive in online choice architectures, encompassing practices like subscription traps, hiding information about fees, pre-selecting options by default, nagging, and drip pricing. Regulators around…
Mobile apps bring us many conveniences, such as online shopping and communication, but some use malicious designs called dark patterns to trick users into doing things that are not in their best interest. Many works have been done to…
With the rise of wearables, haptic interfaces are increasingly favored to communicate information in an ambient manner. Despite this expectation, existing guidelines are developed in studies where the participant's focus is entirely on the…
Designing technical systems to be resistant to bias and discrimination represents vital new terrain for researchers, policymakers, and the anti-discrimination project more broadly. We consider bias and discrimination in the context of…
This paper sets out a process of app analysis intended to support understanding of use but also redesign. From usage logs we infer activity patterns - Markov models - and employ probabilistic formal analysis to ask questions about the use…
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…
Some forces in nature are difficult to comprehend due to their non-intuitive and abstract nature. Forces driving gyroscopic precession are invisible, yet their effect is very important in a variety of applications, from space navigation to…
Current dark pattern research tells designers what not to do, but how do they know what to do? In contrast to prior approaches that focus on patterns to avoid and their underlying principles, we present a framework grounded in positive…
Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…
The quality of social interaction is crucial for psychological and physiological health. Previous research shows that smartphones can negatively impact face-to-face social interactions. Many HCI studies have addressed this by limiting…
Dark patterns have emerged as a set of methods to exploit cognitive biases to trick users to make decisions that are more aligned with a third party than to their own. These patterns can have consequences that might range from inconvenience…
This study investigates malicious AI Assistants' manipulative traits and whether the behaviours of malicious AI Assistants can be detected when interacting with human-like simulated users in various decision-making contexts. We also examine…
Designers' use of deceptive and manipulative design practices have become increasingly ubiquitous, impacting users' ability to make choices that respect their agency and autonomy. These practices have been popularly defined through the term…
This research dives into exploring the dark mode effects on students of a university. Research is carried out implementing the dark mode in e-Learning sites and its impact on behavior of the users. Students are spending more time in front…
We present Shape-Haptics, an approach for designers to rapidly design and fabricate passive force feedback mechanisms for physical interfaces. Such mechanisms are used in everyday interfaces and tools, and they are challenging to design.…