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Online services pervasively employ manipulative designs (i.e., dark patterns) to influence users to purchase goods and subscriptions, spend more time on-site, or mindlessly accept the harvesting of their personal data. To protect users from…

Human-Computer Interaction · Computer Science 2021-06-02 Kerstin Bongard-Blanchy , Arianna Rossi , Salvador Rivas , Sophie Doublet , Vincent Koenig , Gabriele Lenzini

Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online…

Human-Computer Interaction · Computer Science 2022-07-22 Colin M. Gray , Jingle Chen , Shruthi Sai Chivukula , Liyang Qu

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual)…

Human-Computer Interaction · Computer Science 2023-03-10 Xian Wang , Lik-Hang Lee , Carlos Bermejo Fernandez , Pan Hui

Dark patterns are deceptive user interface designs for online services that make users behave in unintended ways. Dark patterns, such as privacy invasion, financial loss, and emotional distress, can harm users. These issues have been the…

Human-Computer Interaction · Computer Science 2024-01-10 Yuki Yada , Tsuneo Matsumoto , Fuyuko Kido , Hayato Yamana

Deceptive/Manipulative Patterns (DMP) are interface designs, also known as ``dark patterns,'' that manipulate user behavior. While considerable attention has been paid to their ethical and legal implications, empirical evidence about their…

Human-Computer Interaction · Computer Science 2026-04-20 Brennan Schaffner , Luis Heysen , Marshini Chetty

There is a rapidly growing literature on dark patterns, user interface designs -- typically related to shopping or privacy -- that researchers deem problematic. Recent work has been predominantly descriptive, documenting and categorizing…

Human-Computer Interaction · Computer Science 2021-01-14 Arunesh Mathur , Jonathan Mayer , Mihir Kshirsagar

Dark patterns are user interface design choices that benefit an online service by coercing, steering, or deceiving users into making unintended and potentially harmful decisions. We present automated techniques that enable experts to…

Human-Computer Interaction · Computer Science 2019-09-23 Arunesh Mathur , Gunes Acar , Michael J. Friedman , Elena Lucherini , Jonathan Mayer , Marshini Chetty , Arvind Narayanan

Lawmakers around the country are crafting new laws to target "dark patterns" -- user interface designs that trick or coerce users into enabling cell phone location tracking, sharing browsing data, initiating automatic billing, or making…

Computers and Society · Computer Science 2023-07-18 Gregory M. Dickinson

Manipulative design in user interfaces (conceptualized as dark patterns) has emerged as a significant impediment to the ethical design of technology and a threat to user agency and freedom of choice. While previous research focused on…

Human-Computer Interaction · Computer Science 2024-02-13 Mateusz Dubiel , Anastasia Sergeeva , Luis A. Leiva

Deceptive UI designs, widely instantiated across the web and commonly known as dark patterns, manipulate users into performing actions misaligned with their goals. In this paper, we show that dark patterns are highly effective in steering…

Cryptography and Security · Computer Science 2026-02-09 Phil Cuvin , Hao Zhu , Diyi Yang

Dark patterns in online commerce, especially deceptive user interface designs for apps and websites, undermine consumer autonomy and distort online markets. Although sometimes deception is intentional, the complex app development process…

Computers and Society · Computer Science 2026-03-12 Gregory M. Dickinson

Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to…

Human-Computer Interaction · Computer Science 2021-07-19 Christian Voigt , Stephan Schlögl , Aleksander Groth

Dark patterns are interface designs that nudge users towards behavior that is against their best interests. Since humans are often not even aware that they are influenced by these malicious patterns, research has to identify ways to protect…

Human-Computer Interaction · Computer Science 2021-03-30 Philip Hausner , Michael Gertz

The issue of dark patterns and deceptive designs (DPs) in everyday interfaces and interactions continues to grow. DPs are manipulative and malicious elements within user interfaces that deceive users into making unintended choices. In…

Human-Computer Interaction · Computer Science 2024-05-16 Weichen Joe Chang , Katie Seaborn , Andrew A. Adams

Dark patterns in user interfaces represent deceptive design practices intended to manipulate users' behavior, often leading to unintended consequences such as coerced purchases, involuntary data disclosures, or user frustration. Detecting…

Human-Computer Interaction · Computer Science 2024-12-20 Aliyu Umar , Maaruf Lawan , Adamu Lawan , Abdullahi Abdulkadir , Mukhtar Dahiru

The dark patterns, deceptive interface designs manipulating user behaviors, have been extensively studied for their effects on human decision-making and autonomy. Yet, with the rising prominence of LLM-powered GUI agents that automate tasks…

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic.…

Human-Computer Interaction · Computer Science 2024-12-13 Meng Li , Xiang Wang , Liming Nie , Chenglin Li , Yang Liu , Yangyang Zhao , Lei Xue , Kabir Sulaiman Said

Deceptive patterns, dark patterns, and manipulative user interfaces (UI) are a widely used design strategy that manipulates users to act against their own interests in pursuit of shareholder aims. These patterns may particularly affect…

Human-Computer Interaction · Computer Science 2026-04-20 Tobias Pellkvist , Katie Seaborn , Miu Kojima

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

Human-Computer Interaction · Computer Science 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…

Human-Computer Interaction · Computer Science 2023-05-24 Xiaowei Chen , Anders Hedman , Verena Distler , Vincent Koenig
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