English
Related papers

Related papers: Generation of Zoomable maps with Rivers and Fjords

200 papers

Procedural terrain generation is the process of generating a digital representation of terrain using a computer program or procedure, with little to no human guidance. This paper proposes a procedural terrain generation algorithm based on a…

Graphics · Computer Science 2022-10-27 Fong Yuan Lim , Yu Wei Tan , Anand Bhojan

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…

Combinatorics · Mathematics 2024-08-30 Gunnar Brinkmann

In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Ansh Sharma , Albert Xiao , Praneet Rathi , Rohit Kundu , Albert Zhai , Yuan Shen , Shenlong Wang

Map makers have long searched for a way to construct cartograms -- maps in which the sizes of geographic regions such as countries or provinces appear in proportion to their population or some other analogous property. Such maps are…

Data Analysis, Statistics and Probability · Physics 2009-11-10 Michael T. Gastner , M. E. J. Newman

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…

Artificial Intelligence · Computer Science 2022-05-03 Rafael C. e Silva , Nuno Fachada , Diogo de Andrade , Nélio Códices

Most well-known multidimensional continued fractions, including the M\"{o}nkemeyer map and the triangle map, are generated by repeatedly subdividing triangles. This paper constructs a family of multidimensional continued fractions by…

State-of-the-art image segmentation algorithms generally consist of at least two successive and distinct computations: a boundary detection process that uses local image information to classify image locations as boundaries between objects,…

Computer Vision and Pattern Recognition · Computer Science 2016-11-03 Michał Januszewski , Jeremy Maitin-Shepard , Peter Li , Jörgen Kornfeld , Winfried Denk , Viren Jain

A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…

Computational Geometry · Computer Science 2018-08-14 Debajyoti Mondal , Lev Nachmanson

Flow maps are thematic maps that visualize object movements across space with a tree layout, in which the underlying tree structure is similar to a natural river system. In this paper, we present a novel and automated approach named RFDA-FM…

Graphics · Computer Science 2023-04-26 Zhiwei Wei , Su Ding , Yang Wang , Yuanben Zhang , Wenjia Xu

We present an algebraic approach to the watershed adapted to edge or node weighted graphs. Starting with the flooding adjunction, we introduce the flooding graphs, for which node and edge weights may be deduced one from the other. Each node…

Computer Vision and Pattern Recognition · Computer Science 2012-04-16 Fernand Meyer

A fundamental prerequisite for safe and efficient navigation of mobile robots is the availability of reliable navigation maps upon which trajectories can be planned. With the increasing industrial interest in mobile robotics, especially in…

Robotics · Computer Science 2024-03-21 Luca Mozzarelli , Simone Specchia , Matteo Corno , Sergio Matteo Savaresi

Multi-scale tile maps are essential for geographic information services, serving as fundamental outcomes of surveying and cartographic workflows. While existing image generation networks can produce map-like outputs from remote sensing…

Image and Video Processing · Electrical Eng. & Systems 2025-05-29 Chenxing Sun , Yongyang Xu , Xuwei Xu , Xixi Fan , Jing Bai , Xiechun Lu , Zhanlong Chen

We present in this paper a framework which leverages the underlying topology of a data set, in order to produce appropriate coordinate representations. In particular, we show how to construct maps to real and complex projective spaces,…

Algebraic Topology · Mathematics 2017-08-10 Jose A. Perea

In real world domains, most graphs naturally exhibit a hierarchical structure. However, data-driven graph generation is yet to effectively capture such structures. To address this, we propose a novel approach that recursively generates…

Machine Learning · Computer Science 2023-06-01 Mahdi Karami , Jun Luo

There is extensive literature on perceiving road structures by fusing various sensor inputs such as lidar point clouds and camera images using deep neural nets. Leveraging the latest advance of neural architects (such as transformers) and…

Robotics · Computer Science 2023-05-12 Wenchao Ding , Jieru Zhao , Yubin Chu , Haihui Huang , Tong Qin , Chunjing Xu , Yuxiang Guan , Zhongxue Gan

Modern day multimedia content generation and dissemination is moving towards the presentation of more and more `realistic' scenarios. The switch from 2-dimensional (2D) to 3-dimensional (3D) has been a major driving force in that direction.…

Computer Vision and Pattern Recognition · Computer Science 2019-05-16 Asra Aslam , Mohd. Samar Ansari

Flood prediction is critical for emergency planning and response to mitigate human and economic losses. Traditional physics-based hydrodynamic models generate high-resolution flood maps using numerical methods requiring fine-grid…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Sun Han Neo , Sachith Seneviratne , Herath Mudiyanselage Viraj Vidura Herath , Abhishek Saha , Sanka Rasnayaka , Lucy Amanda Marshall

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt

Cartograms are maps that rescale geographic regions (e.g., countries, districts) such that their areas are proportional to quantitative demographic data (e.g., population size, gross domestic product). Unlike conventional bar or pie charts,…

Computational Geometry · Computer Science 2019-11-12 Michael T. Gastner , Vivien Seguy , Pratyush More
‹ Prev 1 2 3 10 Next ›