Related papers: Generation of Zoomable maps with Rivers and Fjords
Procedural terrain generation is the process of generating a digital representation of terrain using a computer program or procedure, with little to no human guidance. This paper proposes a procedural terrain generation algorithm based on a…
Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…
In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…
In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple…
Map makers have long searched for a way to construct cartograms -- maps in which the sizes of geographic regions such as countries or provinces appear in proportion to their population or some other analogous property. Such maps are…
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…
Most well-known multidimensional continued fractions, including the M\"{o}nkemeyer map and the triangle map, are generated by repeatedly subdividing triangles. This paper constructs a family of multidimensional continued fractions by…
State-of-the-art image segmentation algorithms generally consist of at least two successive and distinct computations: a boundary detection process that uses local image information to classify image locations as boundaries between objects,…
A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…
Flow maps are thematic maps that visualize object movements across space with a tree layout, in which the underlying tree structure is similar to a natural river system. In this paper, we present a novel and automated approach named RFDA-FM…
We present an algebraic approach to the watershed adapted to edge or node weighted graphs. Starting with the flooding adjunction, we introduce the flooding graphs, for which node and edge weights may be deduced one from the other. Each node…
A fundamental prerequisite for safe and efficient navigation of mobile robots is the availability of reliable navigation maps upon which trajectories can be planned. With the increasing industrial interest in mobile robotics, especially in…
Multi-scale tile maps are essential for geographic information services, serving as fundamental outcomes of surveying and cartographic workflows. While existing image generation networks can produce map-like outputs from remote sensing…
We present in this paper a framework which leverages the underlying topology of a data set, in order to produce appropriate coordinate representations. In particular, we show how to construct maps to real and complex projective spaces,…
In real world domains, most graphs naturally exhibit a hierarchical structure. However, data-driven graph generation is yet to effectively capture such structures. To address this, we propose a novel approach that recursively generates…
There is extensive literature on perceiving road structures by fusing various sensor inputs such as lidar point clouds and camera images using deep neural nets. Leveraging the latest advance of neural architects (such as transformers) and…
Modern day multimedia content generation and dissemination is moving towards the presentation of more and more `realistic' scenarios. The switch from 2-dimensional (2D) to 3-dimensional (3D) has been a major driving force in that direction.…
Flood prediction is critical for emergency planning and response to mitigate human and economic losses. Traditional physics-based hydrodynamic models generate high-resolution flood maps using numerical methods requiring fine-grid…
In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…
Cartograms are maps that rescale geographic regions (e.g., countries, districts) such that their areas are proportional to quantitative demographic data (e.g., population size, gross domestic product). Unlike conventional bar or pie charts,…