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Related papers: SAMJAM: Zero-Shot Video Scene Graph Generation for…

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In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Abdelrahman Elskhawy , Mengze Li , Nassir Navab , Benjamin Busam

Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Amartya Dutta , Kazi Sajeed Mehrab , Medha Sawhney , Abhilash Neog , Mridul Khurana , Sepideh Fatemi , Aanish Pradhan , M. Maruf , Ismini Lourentzou , Arka Daw , Anuj Karpatne

Segment Anything Model (SAM), known for its remarkable zero-shot segmentation capabilities, has garnered significant attention in the community. Nevertheless, its performance is challenged when dealing with what we refer to as visually…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Guangqian Guo , Pengfei Chen , Yong Guo , Huafeng Chen , Boqiang Zhang , Shan Gao

State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Raphael Ruschel , Hardikkumar Prajapati , Awsafur Rahman , B. S. Manjunath

Object re-identification (ReID) in egocentric kitchen videos is challenging due to rapid viewpoint changes, frequent occlusions, cluttered scenes, and large intra-class appearance variations. Objects may leave and re-enter the field of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Dmytro Klepachevskyi , Alexander Wong , Sirisha Rambhatla , Yuhao Chen

Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Mu Chen , Liulei Li , Wenguan Wang , Yi Yang

Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Minseok Kang , Minhyeok Lee , Minjung Kim , Jungho Lee , Donghyeong Kim , Sungmin Woo , Inseok Jeon , Sangyoun Lee

Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Guikun Chen , Jin Li , Wenguan Wang

In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Hang Yin , Xiuwei Xu , Zhenyu Wu , Jie Zhou , Jiwen Lu

Scene graph generation provides a compact structured representation for visual perception, but accurate and fast graph prediction from images and videos remains challenging. Recent VLM-based methods can generate scene graphs end-to-end as…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Vladislav Makarov , Mark Gizetdinov , Dmitry Yudin

Video Scene Graph Generation (VidSGG) aims to capture dynamic relationships among entities by sequentially analyzing video frames and integrating visual and semantic information. However, VidSGG is challenged by significant biases that skew…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yanjun Li , Zhaoyang Li , Honghui Chen , Lizhi Xu

Long-form video question answering remains challenging for modern vision-language models, which struggle to reason over hour-scale footage without exceeding practical token and compute budgets. Existing systems typically downsample frames…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Aradhya Dixit , Tianxi Liang

Scene Graph Generation (SGG) encodes visual relationships between objects in images as graph structures. Thanks to the advances of Vision-Language Models (VLMs), the task of Open-Vocabulary SGG has been recently proposed where models are…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Maëlic Neau , Zoe Falomir , Cédric Buche , Akihiro Sugimoto

Recent advancements in Vision-Language Models (VLMs) have demonstrated strong capabilities in general visual reasoning, yet their applicability to rigorous biometric tasks remains unexplored. This work presents an exploratory study…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Marta Robledo-Moreno , Ruben Vera-Rodriguez , Ruben Tolosana , Javier Ortega-Garcia

Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG).…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Kibum Kim , Kanghoon Yoon , Yeonjun In , Jaehyeong Jeon , Jinyoung Moon , Donghyun Kim , Chanyoung Park

Scene graph generation (SGG) aims to parse a visual scene into an intermediate graph representation for downstream reasoning tasks. Despite recent advancements, existing methods struggle to generate scene graphs with novel visual relation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Rongjie Li , Songyang Zhang , Dahua Lin , Kai Chen , Xuming He

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Jingkang Yang , Wenxuan Peng , Xiangtai Li , Zujin Guo , Liangyu Chen , Bo Li , Zheng Ma , Kaiyang Zhou , Wayne Zhang , Chen Change Loy , Ziwei Liu

Zero-shot 3D visual grounding requires localizing objects in unstructured environments from free-form natural language. Recent vision-language model (VLM) approaches achieve promising results but rely on view-dependent reasoning or implicit…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Xuefei Sun , Xujia Zhang , Brendan Crowe , Doncey Albin , Christoffer Heckman

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs…

Robotics · Computer Science 2026-03-09 Gehao Zhang , Zhenyang Ni , Payal Mohapatra , Han Liu , Ruohan Zhang , Qi Zhu

Video scene graph generation (VidSGG) aims to parse the video content into scene graphs, which involves modeling the spatio-temporal contextual information in the video. However, due to the long-tailed training data in datasets, the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Li Xu , Haoxuan Qu , Jason Kuen , Jiuxiang Gu , Jun Liu
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