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Independent component analysis (ICA) is a popular tool for investigating brain organization in neuroscience research. In fMRI studies, an important goal is to study how brain networks are modulated by subjects' clinical and demographic…
We propose an AI-assisted design concept exploration tool, the "Character Space Construction" ("CSC"). Concept designers explore and articulate the target product aesthetics and semantics in language, which is expressed using "Design…
Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…
Reducing the environmental footprint of electronics and computing devices requires new tools that empower designers to make informed decisions about sustainability during the design process itself. This is not possible with current tools…
Intelligent Tutoring Systems (ITSs) have shown great potential in delivering personalized and adaptive education, but their widespread adoption has been hindered by the need for specialized programming and design skills. Existing approaches…
AI-generated content technologies are widely used in content creation. However, current AIGC systems rely heavily on creators' inspiration, rarely generating truly user-personalized content. In real-world applications such as online…
Integrating Large Language Models (LLMs) in educational technology presents unprecedented opportunities to improve instructional design (ID), yet existing approaches often prioritize automation over pedagogical rigor and human agency. This…
Without well-labeled ground truth data, machine learning-based systems would not be as ubiquitous as they are today, but these systems rely on substantial amounts of correctly labeled data. Unfortunately, crowdsourced labeling is time…
This paper introduces the Hazard-Aware System Card (HASC), a novel framework designed to enhance transparency and accountability in the development and deployment of AI systems. The HASC builds upon existing model card and system card…
Navigating and visualizing multilayered knowledge graphs remains a challenging, unresolved problem in information systems design. Building on our earlier study, which engaged end users in both the design and population of a domain-specific…
AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…
Inspired by the leading industry practices, this paper describes an innovative learning activity that combines data visualization and collaboration structured around sharing, co-creation and negotiation of departmental/disciplinary insights…
The need for automatic and high-quality emotion annotation is paramount in applications such as continuous emotion recognition and video highlight detection, yet achieving this through manual human annotations is challenging. Inspired by…
Collaboration literacy requires adapting to the evolving demands of group work within complex discussions, making it difficult to develop and assess. Traditional analytics metrics capture behavioral signals while missing the semantic…
As design thinking education grows in secondary and tertiary contexts, educators face the challenge of evaluating creative artefacts that combine visual and textual elements. Traditional rubric-based assessment is laborious, time-consuming,…
We use the process and findings from a case study of design educators' practices of assessment and feedback to fuel theorizing about how to make AI useful in service of human experience. We build on Suchman's theory of situated actions. We…
Online Design Communities (ODCs) offer various artworks with members' comments for beginners to learn visual design. However, as identified by our Formative Study (N = 10), current ODCs lack features customized for personal learning…
Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…
This paper presents a systematic method for the design of a limited information shared control (LISC). LISC is used in applications where not all system states or reference trajectories are measurable by the automation. Typical examples are…
Conversational agents (CAs) are gaining traction in both industry and academia, especially with the advent of generative AI and large language models. As these agents are used more broadly by members of the general public and take on a…