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We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Embedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Siqi Liu , Yong-Lu Li , Zhou Fang , Xinpeng Liu , Yang You , Cewu Lu

Reconstructing articulated objects into high-fidelity digital twins is crucial for applications such as robotic manipulation and interactive simulation. Recent self-supervised methods using differentiable rendering frameworks like 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Xuelu Li , Zhaonan Wang , Xiaogang Wang , Lei Wu , Manyi Li , Changhe Tu

3D object detection is a critical task in autonomous driving. Recently multi-modal fusion-based 3D object detection methods, which combine the complementary advantages of LiDAR and camera, have shown great performance improvements over…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Hao Liu , Zhuoran Xu , Dan Wang , Baofeng Zhang , Guan Wang , Bo Dong , Xin Wen , Xinyu Xu

Camera-based object detection systems play a vital role in autonomous driving, yet they remain vulnerable to adversarial threats in real-world environments. Existing 2D and 3D physical attacks, due to their focus on texture optimization,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Yixun Zhang , Lizhi Wang , Junjun Zhao , Wending Zhao , Feng Zhou , Yonghao Dang , Jianqin Yin

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yuelei Li , Hyunjin Kim , Fangneng Zhan , Ri-Zhao Qiu , Mazeyu Ji , Xiaojun Shan , Xueyan Zou , Paul Liang , Hanspeter Pfister , Xiaolong Wang

When told to "cut the cake," a robot must choose the knife over nearby scissors, despite both objects affording the same cutting function. In real-world scenes, multiple objects may share identical affordances, yet only one is appropriate…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jingliang Li , Jindou Jia , Tuo An , Chuhao Zhou , Xiangyu Chen , Shilin Shan , Boyu Ma , Bofan Lyu , Gen Li , Jianfei Yang

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework…

Graphics · Computer Science 2025-07-22 Ruijie Zhu , Mulin Yu , Linning Xu , Lihan Jiang , Yixuan Li , Tianzhu Zhang , Jiangmiao Pang , Bo Dai

Enabling humans and robots to collaborate effectively requires purposeful communication and an understanding of each other's affordances. Prior work in human-robot collaboration has incorporated knowledge of human affordances, i.e., their…

Robotics · Computer Science 2023-12-22 Drake Moore , Mark Zolotas , Taskin Padir

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhao Huang , Boyang Sun , Alexandros Delitzas , Jiaqi Chen , Marc Pollefeys

User-friendly 3D object editing is a challenging task that has attracted significant attention recently. The limitations of direct 3D object editing without 2D prior knowledge have prompted increased attention towards utilizing 2D…

Graphics · Computer Science 2024-05-10 Sitian Shen , Jing Xu , Yuheng Yuan , Xingyi Yang , Qiuhong Shen , Xinchao Wang

Dexterous robotic hands are appealing for their agility and human-like morphology, yet their high degree of freedom makes learning to manipulate challenging. We introduce an approach for learning dexterous grasping. Our key idea is to embed…

Robotics · Computer Science 2021-06-18 Priyanka Mandikal , Kristen Grauman

3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Han Jiao , Jiakai Sun , Yexing Xu , Lei Zhao , Wei Xing , Huaizhong Lin

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-centric or rely on costly training for inter-object reasoning.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yaxu Xie , Abdalla Arafa , Alireza Javanmardi , Christen Millerdurai , Jia Cheng Hu , Shaoxiang Wang , Alain Pagani , Didier Stricker

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Hao Zhang , Fang Li , Samyak Rawlekar , Narendra Ahuja

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yixuan Yang , Luyang Xie , Zhen Luo , Zixiang Zhao , Tongsheng Ding , Mingqi Gao , Feng Zheng

To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant…

Artificial Intelligence · Computer Science 2025-09-26 Saimouli Katragadda , Cho-Ying Wu , Yuliang Guo , Xinyu Huang , Guoquan Huang , Liu Ren

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

Robot foundation models, particularly Vision-Language-Action (VLA) models, have garnered significant attention for their ability to enhance robot policy learning, greatly improving robot's generalization and robustness. OpenAI's recent…