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AI support of collaborative interactions entails mediating potential misalignment between interlocutor beliefs. Common preference alignment methods like DPO excel in static settings, but struggle in dynamic collaborative tasks where the…

Computation and Language · Computer Science 2025-05-27 Abhijnan Nath , Carine Graff , Andrei Bachinin , Nikhil Krishnaswamy

Reasoning about object affordances allows an autonomous agent to perform generalised manipulation tasks among object instances. While current approaches to grasp affordance estimation are effective, they are limited to a single hypothesis.…

Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more…

Robotics · Computer Science 2026-01-19 Jiaqi Liang , Yue Chen , Qize Yu , Yan Shen , Haipeng Zhang , Hao Dong , Ruihai Wu

Imitation learning has unlocked the potential for robots to exhibit highly dexterous behaviours. However, it still struggles with long-horizon, multi-object tasks due to poor sample efficiency and limited generalisation. Existing methods…

Robotics · Computer Science 2025-09-05 Krishan Rana , Jad Abou-Chakra , Sourav Garg , Robert Lee , Ian Reid , Niko Suenderhauf

Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first reconstructing object shape in distinct states and then…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Licheng Shen , Saining Zhang , Honghan Li , Peilin Yang , Zihao Huang , Zongzheng Zhang , Hao Zhao

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Hongchen Luo , Wei Zhai , Jiao Wang , Yang Cao , Zheng-Jun Zha

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the…

Human-Computer Interaction · Computer Science 2025-05-19 Mustafa Doga Dogan , Eric J. Gonzalez , Karan Ahuja , Ruofei Du , Andrea Colaço , Johnny Lee , Mar Gonzalez-Franco , David Kim

One of the fundamental goals of visual perception is to allow agents to meaningfully interact with their environment. In this paper, we take a step towards that long-term goal -- we extract highly localized actionable information related to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Kaichun Mo , Leonidas Guibas , Mustafa Mukadam , Abhinav Gupta , Shubham Tulsiani

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

We introduce Audio-Visual Affordance Grounding (AV-AG), a new task that segments object interaction regions from action sounds. Unlike existing approaches that rely on textual instructions or demonstration videos, which often limited by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Lidong Lu , Guo Chen , Zhu Wei , Yicheng Liu , Tong Lu

With the rapid proliferation of large language models and vision-language models, AI agents have evolved from isolated, task-specific systems into autonomous, interactive entities capable of perceiving, reasoning, and acting without human…

Multiagent Systems · Computer Science 2025-10-20 Yuntao Wang , Shaolong Guo , Yanghe Pan , Zhou Su , Fahao Chen , Tom H. Luan , Peng Li , Jiawen Kang , Dusit Niyato

Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Hongchen Luo , Wei Zhai , Jing Zhang , Yang Cao , Dacheng Tao

We propose an extension of Hybrid I/O Automata (HIOAs) to model agent systems and their implicit communication through perturbation of the environment, like localization of objects or radio signals diffusion and detection. The new object,…

Formal Languages and Automata Theory · Computer Science 2013-08-27 Marta Capiluppi , Roberto Segala

Currently, task-oriented grasp detection approaches are mostly based on pixel-level affordance detection and semantic segmentation. These pixel-level approaches heavily rely on the accuracy of a 2D affordance mask, and the generated grasp…

Robotics · Computer Science 2022-10-18 Wenkai Chen , Hongzhuo Liang , Zhaopeng Chen , Fuchun Sun , Jianwei Zhang

We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state. Compared to the single-image approach,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ruiqi Wu , Xinjie Wang , Liu Liu , Chunle Guo , Jiaxiong Qiu , Chongyi Li , Lichao Huang , Zhizhong Su , Ming-Ming Cheng

This paper addresses the problem of affordance grounding from RGBD images of an object, which aims to localize surface regions corresponding to a text query that describes an action on the object. While existing methods predict affordance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Chunghyun Park , Seunghyeon Lee , Minsu Cho

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Aihua Mao , Kaihang Huang , Yong-Jin Liu , Chee Seng Chan , Ying He

We ideate a future design workflow that involves AI technology. Drawing from activity and communication theory, we attempt to isolate the new value large AI models can provide design compared to past technologies. We arrive at three…

Human-Computer Interaction · Computer Science 2024-02-13 Priyan Vaithilingam , Ian Arawjo , Elena L. Glassman

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Grzegorz Wilczyński , Mikołaj Zieliński , Krzysztof Byrski , Joanna Waczyńska , Dominik Belter , Przemysław Spurek

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Ruining Li , Yuxin Yao , Chuanxia Zheng , Christian Rupprecht , Joan Lasenby , Shangzhe Wu , Andrea Vedaldi
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