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Building accurate maps is a key building block to enable reliable localization, planning, and navigation of autonomous vehicles. We propose a novel approach for building accurate maps of dynamic environments utilizing a sequence of LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Xingguang Zhong , Yue Pan , Cyrill Stachniss , Jens Behley

Image stitching aim to align two images taken from different viewpoints into one seamless, wider image. However, when the 3D scene contains depth variations and the camera baseline is significant, noticeable parallax occurs-meaning the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Muhua Zhu , Xinhao Jin , Chengbo Wang , Yongcong Zhang , Yifei Xue , Tie Ji , Yizhen Lao

3D scene representation for robot manipulation should capture three key object properties: permanency -- objects that become occluded over time continue to exist; amodal completeness -- objects have 3D occupancy, even if only partial…

Robotics · Computer Science 2020-12-11 Zhenjia Xu , Zhanpeng He , Jiajun Wu , Shuran Song

Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Stuart Golodetz , Tommaso Cavallari , Nicholas A Lord , Victor A Prisacariu , David W Murray , Philip H S Torr

Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions…

Graphics · Computer Science 2025-07-11 Wei Yao , Shuzhao Xie , Letian Li , Weixiang Zhang , Zhixin Lai , Shiqi Dai , Ke Zhang , Zhi Wang

In the realm of robotic grasping, achieving accurate and reliable interactions with the environment is a pivotal challenge. Traditional methods of grasp planning methods utilizing partial point clouds derived from depth image often suffer…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Lei Zhou , Haozhe Wang , Zhengshen Zhang , Zhiyang Liu , Francis EH Tay , adn Marcelo H. Ang.

3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Chengwei Zheng , Lixin Xue , Juan Zarate , Jie Song

Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions corrupt attention propagation between the spatial memory and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Guole Shen , Tianchen Deng , Xingrui Qin , Nailin Wang , Jianyu Wang , Yanbo Wang , Yongtao Chen , Hesheng Wang , Jingchuan Wang

This paper proposes a real-time dynamic scene reconstruction method capable of reproducing the motion, geometry, and segmentation simultaneously given live depth stream from a single RGB-D camera. Our approach fuses geometry frame by frame…

Computer Vision and Pattern Recognition · Computer Science 2018-07-20 Chao Li , Zheheng Zhao , Xiaohu Guo

In this paper, we propose an approach to address the problem of 3D reconstruction of scenes from a single image captured by a light-field camera equipped with a rolling shutter sensor. Our method leverages the 3D information cues present in…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Hermes McGriff , Renato Martins , Nicolas Andreff , Cédric Demonceaux

Point cloud maps generated via LiDAR sensors using extensive remotely sensed data are commonly used by autonomous vehicles and robots for localization and navigation. However, dynamic objects contained in point cloud maps not only downgrade…

Robotics · Computer Science 2024-02-29 Feiya Li , Chunyun Fu , Dongye Sun , Jian Li , Jianwen Wang

Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Yue Chang , Rufeng Chen , Zhaofan Zhang , Yi Chen , Yifan Tian , Sihong Xie

Real-time holistic scene understanding would allow machines to interpret their surrounding in a much more detailed manner than is currently possible. While panoptic image segmentation methods have brought image segmentation closer to this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-04 Leevi Raivio , Esa Rahtu

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Otto Seiskari , Jerry Ylilammi , Valtteri Kaatrasalo , Pekka Rantalankila , Matias Turkulainen , Juho Kannala , Esa Rahtu , Arno Solin

Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Zhuolin He , Jing Li , Guanghao Li , Xiaolei Chen , Jiacheng Tang , Siyang Zhang , Zhounan Jin , Feipeng Cai , Bin Li , Jian Pu , Jia Cai , Xiangyang Xue

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

Robotics · Computer Science 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jizong Peng , Tze Ho Elden Tse , Kai Xu , Wenchao Gao , Angela Yao

We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Hanyu Chen , Bailey Miller , Ioannis Gkioulekas

Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Kaixin Yao , Longwen Zhang , Xinhao Yan , Yan Zeng , Qixuan Zhang , Wei Yang , Lan Xu , Jiayuan Gu , Jingyi Yu

This paper addresses the challenge of novel-view synthesis and motion reconstruction of dynamic scenes from monocular video, which is critical for many robotic applications. Although Neural Radiance Fields (NeRF) and 3D Gaussian Splatting…

Robotics · Computer Science 2025-08-12 Xuesong Li , Lars Petersson , Vivien Rolland