English
Related papers

Related papers: Level Generation with Constrained Expressive Range

200 papers

Deep generative models have achieved great success in areas such as image, speech, and natural language processing in the past few years. Thanks to the advances in graph-based deep learning, and in particular graph representation learning,…

Machine Learning · Computer Science 2021-01-01 Faezeh Faez , Yassaman Ommi , Mahdieh Soleymani Baghshah , Hamid R. Rabiee

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

Generative adversarial networks (GANs) are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated…

Machine Learning · Statistics 2018-02-23 R Devon Hjelm , Athul Paul Jacob , Tong Che , Adam Trischler , Kyunghyun Cho , Yoshua Bengio

While score based generative models, or diffusion models, have found success in image synthesis, they are often coupled with text data or image label to be able to manipulate and conditionally generate images. Even though manipulation of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-07 Sandesh Ghimire , Armand Comas , Davin Hill , Aria Masoomi , Octavia Camps , Jennifer Dy

Can expressiveness of a drawing be traced with a computer? In this study a neural network (perceptron) and a support vector machine are used to classify line drawings. To do this the line drawings are attributed values according to a…

Other Computer Science · Computer Science 2009-08-28 Harm Hollestelle

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Generative models hold great promise for accelerating material discovery but are often limited by their inflexible single-stage generative process in designing valid and diverse materials. To address this, we propose a two-stage generative…

Machine Learning · Computer Science 2026-03-05 Cong Liu , Chengyue Gong , Zhenyu Liu , Jiale Zhao , Yuxuan Zhang

Creative generation is the synthesis of new, surprising, and valuable samples that reflect user intent yet cannot be envisioned in advance. This task aims to extend human imagination, enabling the discovery of visual concepts that exist in…

Graphics · Computer Science 2025-10-14 Shelly Golan , Yotam Nitzan , Zongze Wu , Or Patashnik

During the early stages of interface design, designers need to produce multiple sketches to explore a design space. Design tools often fail to support this critical stage, because they insist on specifying more details than necessary.…

Human-Computer Interaction · Computer Science 2026-03-31 Aryan Garg , Yue Jiang , Antti Oulasvirta

In this work, we investigated the application of score-based gradient learning in discriminative and generative classification settings. Score function can be used to characterize data distribution as an alternative to density. It can be…

Machine Learning · Computer Science 2022-07-25 Yongchao Huang

The ability to accurately model random fields plays a critical role in science and engineering for problems involving uncertain, spatially-varying quantities such as heterogeneous material properties and turbulent flows. Deep generative…

Developing generative models to create or conditionally create symbolic music presents unique challenges due to the combination of limited data availability and the need for high precision in note pitch. To address these challenges, we…

Sound · Computer Science 2025-06-09 Tingyu Zhu , Haoyu Liu , Ziyu Wang , Zhimin Jiang , Zeyu Zheng

Two-dimensional array-based datasets are pervasive in a variety of domains. Current approaches for generative modeling have typically been limited to conventional image datasets and performed in the pixel domain which do not explicitly…

Machine Learning · Computer Science 2021-07-12 Hoda Shajari , Jaemoon Lee , Sanjay Ranka , Anand Rangarajan

Recent advances in generative models have inspired the field of recommender systems to explore generative approaches, but most existing research focuses on sequence generation, a paradigm ill-suited for click-through rate (CTR) prediction.…

Information Retrieval · Computer Science 2025-08-28 Moyu Zhang , Yun Chen , Yujun Jin , Jinxin Hu , Yu Zhang

The goal of a generative model is to capture the distribution underlying the data, typically through latent variables. After training, these variables are often used as a new representation, more effective than the original features in a…

Machine Learning · Computer Science 2015-04-29 Maruan Al-Shedivat , Emre Neftci , Gert Cauwenberghs

Models for affective text generation have shown a remarkable progress, but they commonly rely only on basic emotion theories or valance/arousal values as conditions. This is appropriate when the goal is to create explicit emotion statements…

Computation and Language · Computer Science 2023-07-27 Yarik Menchaca Resendiz , Roman Klinger

The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Siddhesh Khandelwal , Leonid Sigal

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Automatic scene generation is an essential area of research with applications in robotics, recreation, visual representation, training and simulation, education, and more. This survey provides a comprehensive review of the current…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Awal Ahmed Fime , Saifuddin Mahmud , Arpita Das , Md. Sunzidul Islam , Hong-Hoon Kim