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Related papers: From Sparse Signal to Smooth Motion: Real-Time Mot…

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Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Anqi Pang , Xin Chen , Haimin Luo , Minye Wu , Jingyi Yu , Lan Xu

Recent progress in imitation learning from human demonstrations has shown promising results in teaching robots manipulation skills. To further scale up training datasets, recent works start to use portable data collection devices without…

Robotics · Computer Science 2024-10-14 Sirui Chen , Chen Wang , Kaden Nguyen , Li Fei-Fei , C. Karen Liu

3D Gaussian Splatting offers expressive scene reconstruction, modeling a broad range of visual, geometric, and semantic information. However, efficient real-time map reconstruction with data streamed from multiple robots and devices remains…

Robotics · Computer Science 2025-06-04 Javier Yu , Timothy Chen , Mac Schwager

Pose-Guided Person Image Synthesis (PGPIS) generates realistic person images conditioned on a target pose and a source image. This task plays a key role in various real-world applications, such as sign language video generation, AR/VR,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Jiwoo Jeong , Kirok Kim , Wooju Kim , Nam-Joon Kim

Recent advances in deep reinforcement learning (RL) based techniques combined with training in simulation have offered a new approach to developing robust controllers for legged robots. However, the application of such approaches to real…

Robotics · Computer Science 2023-08-08 Rohan Pratap Singh , Zhaoming Xie , Pierre Gergondet , Fumio Kanehiro

As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially more common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates…

Human-Computer Interaction · Computer Science 2026-05-06 Kaiang Wen , Mark Roman Miller

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

Advancing robotic grasping and manipulation requires the ability to test algorithms and/or train learning models on large numbers of grasps. Towards the goal of more advanced grasping, we present the Grasp Reset Mechanism (GRM), a fully…

Robotics · Computer Science 2024-03-01 Kyle DuFrene , Keegan Nave , Joshua Campbell , Ravi Balasubramanian , Cindy Grimm

We propose a low cost and effective way to combine a free simulation software and free CAD models for modeling human-object interaction in order to improve human & object segmentation. It is intended for research scenarios related to safe…

Computer Vision and Pattern Recognition · Computer Science 2016-05-30 Vivek Sharma , Sule Yildirim-Yayilgan , Luc Van Gool

Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand's high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Enes Duran , Muhammed Kocabas , Vasileios Choutas , Zicong Fan , Michael J. Black

We study the ongoing debate regarding the statistical fidelity of AI-generated data compared to human-generated data in the context of non-verbal communication using full body motion. Concretely, we ask if contemporary generative models…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Dragos Costea , Alina Marcu , Cristina Lazar , Marius Leordeanu

Human motion prediction is an essential step for efficient and safe human-robot collaboration. Current methods either purely rely on representing the human joints in some form of neural network-based architecture or use regression models…

Robotics · Computer Science 2023-10-06 Aadi Kothari , Tony Tohme , Xiaotong Zhang , Kamal Youcef-Toumi

Real time applications such as robotic require real time actions based on the immediate available data. Machine learning and artificial intelligence rely on high volume of training informative data set to propose a comprehensive and useful…

Robotics · Computer Science 2018-08-24 Masoud Baghbahari , Aman Behal

Data-driven autonomous driving motion generation tasks are frequently impacted by the limitations of dataset size and the domain gap between datasets, which precludes their extensive application in real-world scenarios. To address this…

Robotics · Computer Science 2024-11-04 Wei Wu , Xiaoxin Feng , Ziyan Gao , Yuheng Kan

Movement generation, and especially generalisation to unseen situations, plays an important role in robotics. Different types of movement generation methods exist such as spline based methods, dynamical system based methods, and methods…

Robotics · Computer Science 2025-02-21 Lennart Jahn , Florentin Wörgötter , Tomas Kulvicius

Rapid and reliable robot bin picking is a critical challenge in automating warehouses, often measured in picks-per-hour (PPH). We explore increasing PPH using faster motions based on optimizing over a set of candidate grasps. The source of…

Robotics · Computer Science 2020-03-06 Jeffrey Ichnowski , Michael Danielczuk , Jingyi Xu , Vishal Satish , Ken Goldberg

Supernumerary robotic limbs (SRLs) are robotic structures integrated closely with the user's body, which augment human physical capabilities and necessitate seamless, naturalistic human-machine interaction. For effective assistance in…

Expressive behaviors in robots are critical for effectively conveying their emotional states during interactions with humans. In this work, we present a framework that autonomously generates realistic and diverse robotic emotional…

Robotics · Computer Science 2026-01-21 Chao Wang , Michael Gienger , Fan Zhang

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We…

Computer Vision and Pattern Recognition · Computer Science 2020-09-23 Akash Sengupta , Ignas Budvytis , Roberto Cipolla