Related papers: GPU Volume Rendering with Hierarchical Compression…
Machine learning has enabled the use of implicit neural representations (INRs) to efficiently compress and reconstruct massive scientific datasets. However, despite advances in fast INR rendering algorithms, INR-based rendering remains…
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to…
Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable…
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…
Interactive exploration of large, multidimensional datasets plays a very important role in various scientific fields. It makes it possible not only to identify important structural features and forms, such as clusters of vertices and their…
Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a…
Neural Representations for Videos (NeRV) have simplified the video codec process and achieved swift decoding speeds by encoding video content into a neural network, presenting a promising solution for video compression. However, existing…
We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…
Recent advances in implicit neural representation (INR)-based video coding have demonstrated its potential to compete with both conventional and other learning-based approaches. With INR methods, a neural network is trained to overfit a…
We propose a novel neural representation for videos (NeRV) which encodes videos in neural networks. Unlike conventional representations that treat videos as frame sequences, we represent videos as neural networks taking frame index as…
Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However,…
Dimensionality reduction (DR) offers a useful representation of complex high-dimensional data. Recent DR methods focus on hyperbolic geometry to derive a faithful low-dimensional representation of hierarchical data. However, existing…
In the last decades, the computational power of GPUs has grown exponentially, allowing current deep learning (DL) applications to handle increasingly large amounts of data at a progressively higher throughput. However, network and storage…
Storage and transmission challenges in dynamic 3D scene representation based on the i3DV platform, With increasing scene complexity, the explosive growth of 3D Gaussian data volume causes excessive storage space occupancy. To address this…
We develop a GPU-accelerated dynamic programming (DP) method for valuing, operating, and bidding energy storage under multistage stochastic electricity prices. Motivated by computational limitations in existing models, we formulate DP…
Existing neural radiance fields (NeRF) methods for large-scale scene modeling require days of training using multiple GPUs, hindering their applications in scenarios with limited computing resources. Despite fast optimization NeRF variants…
In this work, we propose an end-to-end block-based auto-encoder system for image compression. We introduce novel contributions to neural-network based image compression, mainly in achieving binarization simulation, variable bit rates with…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
Recent advancements in generative video codec (GVC) typically encode video into a 2D latent grid and employ high-capacity generative decoders for reconstruction. However, this paradigm still leaves two key challenges in fully exploiting…
Deep learning recommendation models (DLRMs) have been widely applied in Internet companies. The embedding tables of DLRMs are too large to fit on GPU memory entirely. We propose a GPU-based software cache approaches to dynamically manage…