Related papers: Minimum Non-Obtuse Triangulations: The CG:SHOP Cha…
Given an undirected, edge-weighted graph G together with pairs of vertices, called pairs of terminals, the minimum multicut problem asks for a minimum-weight set of edges such that, after deleting these edges, the two terminals of each pair…
In this paper, we consider the problem of determining in polynomial time whether a given planar point set $P$ of $n$ points admits 4-connected triangulation. We propose a necessary and sufficient condition for recognizing $P$, and present…
The objects of study are triangulations of the dilated standard triangle in the plane. Motivated by work on T-curves (Geiselmann et al., 2026), the focus lies on unimodular triangulations with a fixed symmetry axis. Lower and upper bounds…
We introduce the concept of an obstacle skeleton which is a set of line segments inside a polygonal obstacle $\omega$ that can be used in place of $\omega$ when performing intersection tests for obstacle-avoiding network problems in the…
In this paper, we study the problem of computing a minimum-width double-strip or parallelogram annulus that encloses a given set of $n$ points in the plane. A double-strip is a closed region in the plane whose boundary consists of four…
Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…
We generalize the notions of flippable and simultaneously flippable edges in a triangulation of a set S of points in the plane to so-called \emph{pseudo-simultaneously flippable edges}. Such edges are related to the notion of convex…
A convex geometric graph is a graph whose vertices are the corners of a convex polygon P in the plane and whose edges are boundary edges and diagonals of the polygon. It is called triangulation-free if its non-boundary edges do not contain…
Pointed pseudo-triangulations are planar minimally rigid graphs embedded in the plane with pointed vertices (adjacent to an angle larger than 180 degrees. In this paper we prove that the opposite statement is also true, namely that planar…
We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation…
A triangulation of a surface is irreducible if there is no edge whose contraction produces another triangulation of the surface. In this work we propose an algorithm that constructs the set of irreducible triangulations of any surface with…
We show that no minimal vertex triangulation of a closed, connected, orientable 2-manifold of genus 6 admits a polyhedral embedding in R^3. We also provide examples of minimal vertex triangulations of closed, connected, orientable…
In this paper, we introduce the following new concept in graph drawing. Our task is to find a small collection of drawings such that they all together satisfy some property that is useful for graph visualization. We propose investigating a…
We consider the fundamental algorithmic problem of finding a cycle of minimum weight in a weighted graph. In particular, we show that the minimum weight cycle problem in an undirected n-node graph with edge weights in {1,...,M} or in a…
A triangulation of a punctured or pinched surface is irreducible if no edge can be shrunk without producing multiple edges or changing the topological type of the surface. The finiteness of the set of (non-isomorphic) irreducible…
We consider straight line drawings of a planar graph $G$ with possible edge crossings. The \emph{untangling problem} is to eliminate all edge crossings by moving as few vertices as possible to new positions. Let $fix(G)$ denote the maximum…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
We give an overview of the 2021 Computational Geometry Challenge, which targeted the problem of optimally coordinating a set of robots by computing a family of collision-free trajectories for a set set S of n pixel-shaped objects from a…
Achieving completeness in the motion planning problem demands substantial computation power, especially in high dimensions. Recent developments in parallel computing have rendered this more achievable. We introduce an embarrassingly…
Graph Crossing Number is a fundamental problem with various applications. In this problem, the goal is to draw an input graph $G$ in the plane so as to minimize the number of crossings between the images of its edges. Despite extensive…