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Text presented in augmented reality provides in-situ, real-time information for users. However, this content can be challenging to apprehend quickly when engaging in cognitively demanding AR tasks, especially when it is presented on a…

Human-Computer Interaction · Computer Science 2024-03-01 Guande Wu , Jing Qian , Sonia Castelo , Shaoyu Chen , Joao Rulff , Claudio Silva

Text input on mobile devices without physical keys can be challenging for people who are blind or low-vision. We interview 12 blind adults about their experiences with current mobile text input to provide insights into what sorts of…

Human-Computer Interaction · Computer Science 2025-10-03 Dylan Gaines , Keith Vertanen

In this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Dae Yeol Lee , Guan-Ming Su , Dinesh Manocha

Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…

Graphics · Computer Science 2023-04-20 Cheng-Kang Ted Chao , Yotam Gingold

Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…

Human-Computer Interaction · Computer Science 2026-01-30 Thanh Hoang-Minh

Recent advances in text-guided image editing enable users to perform image edits through simple text inputs, leveraging the extensive priors of multi-step diffusion-based text-to-image models. However, these methods often fall short of the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Trong-Tung Nguyen , Quang Nguyen , Khoi Nguyen , Anh Tran , Cuong Pham

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

People frequently use speech-to-text systems to compose short texts with voice. However, current voice-based interfaces struggle to support composing more detailed, contextually complex texts, especially in scenarios where users are on the…

Human-Computer Interaction · Computer Science 2025-08-07 Hamza El Alaoui , Atieh Taheri , Yi-Hao Peng , Jeffrey P. Bigham

Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback…

Human-Computer Interaction · Computer Science 2022-09-16 Woojoo Kim , Shuping Xiong

In this work, we focus on a special group of human body language -- the micro-gesture (MG), which differs from the range of ordinary illustrative gestures in that they are not intentional behaviors performed to convey information to others,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Rong Gao , Xin Liu , Bohao Xing , Zitong Yu , Bjorn W. Schuller , Heikki Kälviäinen

Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Luming Wang , Hao Shi , Xiaoting Yin , Kailun Yang , Kaiwei Wang , Jian Bai

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

While generative models such as text-to-image, large language models and text-to-video have seen significant progress, the extension to text-to-virtual-reality remains largely unexplored, due to a deficit in training data and the complexity…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Vriksha Srihari , R. Bhavya , Shruti Jayaraman , V. Mary Anita Rajam

This study introduces a novel haptic device for enhancing dexterous manipulation in virtual reality. By stimulating mechanoreceptors on both sides of the fingernail, our lightweight system simulates tangential force sensations. We employ…

Human-Computer Interaction · Computer Science 2024-11-11 Yunxiu Xu , Shoichi Hasegawa

Lightweight augmented reality (AR) glasses are increasingly entering everyday use, extending interaction design beyond short, isolated sessions. However, most existing gesture vocabularies are inherited from VR headsets or early AR goggles.…

Human-Computer Interaction · Computer Science 2026-03-17 Wei Wu , Binyan Xu , Soonhyeon Kweon , Yujie Wang , Leanne Chukoskie , Casper Harteveld

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Xu Cao , Pranav Virupaksha , Wenqi Jia , Bolin Lai , Fiona Ryan , Sangmin Lee , James M. Rehg

Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there…

Human-Computer Interaction · Computer Science 2022-09-30 Xian Wang , Xiaoyu Mo , Mingming Fan , Lik-Hang Lee , Bertram E. Shi , Pan Hui

Point-based image editing enables accurate and flexible control through content dragging. However, the role of text embedding during the editing process has not been thoroughly investigated. A significant aspect that remains unexplored is…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Gayoon Choi , Taejin Jeong , Sujung Hong , Seong Jae Hwang

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer
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