English
Related papers

Related papers: Real-Time Auralization for First-Person Vocal Inte…

200 papers

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

Stress during public speaking is common and adversely affects performance and self-confidence. Extensive research has been carried out to develop various models to recognize emotional states. However, minimal research has been conducted to…

Audio and Speech Processing · Electrical Eng. & Systems 2022-08-03 Arushi , Roberto Dillon , Ai Ni Teoh , Denise Dillon

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

The practical deployment of Audio-Visual Speech Recognition (AVSR) systems is fundamentally challenged by significant performance degradation in real-world environments, characterized by unpredictable acoustic noise and visual interference.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-17 Sungnyun Kim

Interactive volume visualization using a mixed reality (MR) system helps provide users with an intuitive spatial perception of volumetric data. Due to sophisticated requirements of user interaction and vision when using MR head-mounted…

Graphics · Computer Science 2023-09-06 Haojie Cheng , Chunxiao Xu , Xujing Chen , Zhenxin Chen , Jiajun Wang , Lingxiao Zhao

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-03 Stefan Fichna , Steven van de Par , Bernhard U. Seeber , Stephan D. Ewert

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stefan Fichna , Steven van de Par , Stephan D. Ewert

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-18 Shoichi Koyama , Enzo De Sena , Prasanga Samarasinghe , Mark R. P. Thomas , Fabio Antonacci

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…

The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a…

Robotics · Computer Science 2024-08-06 Mikhail Konenkov , Artem Lykov , Daria Trinitatova , Dzmitry Tsetserukou

Voice is an essential modality for human-robot interaction (HRI). The way a robot sounds plays a central role in shaping how humans perceive and engage with it, influencing factors such as intelligibility, understandability, and likability.…

Human-Computer Interaction · Computer Science 2026-01-21 Amy Koike , Yuki Okafuji , Sichao Song

Medical doctors rely on images of the human anatomy, such as magnetic resonance imaging (MRI), to localize regions of interest in the patient during diagnosis and treatment. Despite advances in medical imaging technology, the information…

Human-Computer Interaction · Computer Science 2024-07-10 Laura Schütz , Sasan Matinfar , Gideon Schafroth , Navid Navab , Merle Fairhurst , Arthur Wagner , Benedikt Wiestler , Ulrich Eck , Nassir Navab

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Wearable devices such as AI glasses are transforming voice assistants into always-available, hands-free collaborators that integrate seamlessly with daily life, but they also introduce challenges like egocentric audio affected by motion and…

‹ Prev 1 3 4 5 6 7 10 Next ›