Related papers: Complete First-Order Game Logic
This paper proposes first-order modal $\xi$-calculus as well as genealogical Kripke models. Inspired by modal $\mu$-calculus, first-order modal $\xi$-calculus takes a quite similar form and extends its inductive expressivity onto a…
We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…
Inspired by the efficient proof procedures discussed in {\em Computability logic} \cite{Jap03,Japic,Japfin}, we describe a heuristic proof procedure for first-order logic. This is a variant of Gentzen sequent system and has the following…
We investigate the properties of Inclusion Logic, that is, First Order Logic with Team Semantics extended with inclusion dependencies. We prove that Inclusion Logic is equivalent to Greatest Fixed Point Logic, and we prove that all…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
We study elementary modal logics, i.e. modal logic considered over first-order definable classes of frames. The classical semantics of modal logic allows infinite structures, but often practical applications require to restrict our…
We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
We address the relative expressiveness of defeasible logics in the framework DL. Relative expressiveness is formulated as the ability to simulate the reasoning of one logic within another logic. We show that such simulations must be…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…
The continuous modal mu-calculus is a fragment of the modal mu-calculus, where the application of fixpoint operators is restricted to formulas whose functional interpretation is Scott-continuous, rather than merely monotone. By…
Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs…
Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…
The coalgebraic approach to modal logic provides a uniform framework that captures the semantics of a large class of structurally different modal logics, including e.g. graded and probabilistic modal logics and coalition logic. In this…
Model checking linear-time properties expressed in first-order logic has non-elementary complexity, and thus various restricted logical languages are employed. In this paper we consider two such restricted specification logics, linear…
Game comonads provide categorical semantics for comparison games in Finite Model Theory, thus providing an abstract characterisation of logical equivalence for a wide range of logics, each one captured through a specific choice of comonad.…
In this article, we start with a two-player game that models communication under adverse circumstances in everyday life and study it from the perspective of a modal logic of graphs, where links can be deleted locally according to…
A seminal result of Kamp is that over the reals Linear Temporal Logic (LTL) has the same expressive power as first-order logic with binary order relation < and monadic predicates. A key question is whether there exists an analogue of Kamp's…