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Related papers: MG-Gen: Single Image to Motion Graphics Generation

200 papers

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

In this paper, we propose a generative model, Temporal Generative Adversarial Nets (TGAN), which can learn a semantic representation of unlabeled videos, and is capable of generating videos. Unlike existing Generative Adversarial Nets…

Machine Learning · Computer Science 2017-08-21 Masaki Saito , Eiichi Matsumoto , Shunta Saito

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangjin Zhai , Zhichao Ye , Jialin Liu , Weijian Xie , Jiaqi Hu , Zhen Peng , Hua Xue , Danpeng Chen , Xiaomeng Wang , Lei Yang , Nan Wang , Haomin Liu , Guofeng Zhang

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

In this short report, we present a simple, yet effective approach to editing real images via generative adversarial networks (GAN). Unlike previous techniques, that treat all editing tasks as an operation that affects pixel values in the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-14 David Futschik , Michal Lukáč , Eli Shechtman , Daniel Sýkora

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Tianrui Zhu , Shiyi Zhang , Zhirui Sun , Jingqi Tian , Yansong Tang

Recent studies have shown remarkable success in image-to-image translation for two domains. However, existing approaches have limited scalability and robustness in handling more than two domains, since different models should be built…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Yunjey Choi , Minje Choi , Munyoung Kim , Jung-Woo Ha , Sunghun Kim , Jaegul Choo

Recent years have witnessed remarkable progress in image generation task, where users can create visually astonishing images with high-quality. However, existing text-to-image diffusion models are proficient in generating concrete concepts…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Jingyuan Yang , Jiawei Feng , Hui Huang

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

This paper introduces Click to Move (C2M), a novel framework for video generation where the user can control the motion of the synthesized video through mouse clicks specifying simple object trajectories of the key objects in the scene. Our…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Pierfrancesco Ardino , Marco De Nadai , Bruno Lepri , Elisa Ricci , Stéphane Lathuilière

In this work we propose a new computational framework, based on generative deep models, for synthesis of photo-realistic food meal images from textual list of its ingredients. Previous works on synthesis of images from text typically rely…

Computer Vision and Pattern Recognition · Computer Science 2020-02-27 Fangda Han , Ricardo Guerrero , Vladimir Pavlovic

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Geon Yeong Park , Roman Shapovalov , Rakesh Ranjan , Jong Chul Ye , Andrea Vedaldi , Thu Nguyen-Phuoc

Generating realistic images is difficult, and many formulations for this task have been proposed recently. If we restrict the task to that of generating a particular class of images, however, the task becomes more tractable. That is to say,…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 David Berthelot , Peyman Milanfar , Ian Goodfellow

Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Nianbo Zeng , Haowen Hou , Fei Richard Yu , Si Shi , Ying Tiffany He

This paper investigates an open research task of text-to-image synthesis for automatically generating or manipulating images from text descriptions. Prevailing methods mainly use the text as conditions for GAN generation, and train…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Hao Wang , Guosheng Lin , Steven C. H. Hoi , Chunyan Miao

Recently, generative adversarial networks (GANs) have shown promising performance in generating realistic images. However, they often struggle in learning complex underlying modalities in a given dataset, resulting in poor-quality generated…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 David Keetae Park , Seungjoo Yoo , Hyojin Bahng , Jaegul Choo , Noseong Park

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Customized text-to-video generation aims to produce high-quality videos that incorporate user-specified subject identities or motion patterns. However, existing methods mainly focus on personalizing a single concept, either subject identity…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Chi-Pin Huang , Yen-Siang Wu , Hung-Kai Chung , Kai-Po Chang , Fu-En Yang , Yu-Chiang Frank Wang

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Haoyu Wu , Meher Gitika Karumuri , Chuhang Zou , Seungbae Bang , Yuelong Li , Dimitris Samaras , Sunil Hadap

In recent years, Generative Adversarial Networks (GANs) have improved steadily towards generating increasingly impressive real-world images. It is useful to steer the image generation process for purposes such as content creation. This can…

Computer Vision and Pattern Recognition · Computer Science 2020-05-12 David Stap , Maurits Bleeker , Sarah Ibrahimi , Maartje ter Hoeve