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In the 34 developed and 156 developing countries, there are about 132 million disabled people who need a wheelchair constituting 1.86% of the world population. Moreover, there are millions of people suffering from diseases related to motor…

Human-Computer Interaction · Computer Science 2020-07-20 Mahmoud Dahmani , Muhammad E. H. Chowdhury , Amith Khandakar , Tawsifur Rahman , Khaled Al-Jayyousi , Abdalla Hefny , Serkan Kiranyaz

In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Abdenour Amamra

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit…

Many cameras implement auto-focus functionality. However, they typically require the user to manually identify the location to be focused on. While such an approach works for temporally-sparse autofocusing functionality (e.g., photo…

Computer Vision and Pattern Recognition · Computer Science 2017-11-10 Wolfgang Fuhl , Thiago Santini , Enkelejda Kasneci

In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…

Robotics · Computer Science 2026-03-18 Linlin Cheng , Koen Hindriks , Artem V. Belopolsky

We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Zhiming Hu , Syn Schmitt , Daniel Haeufle , Andreas Bulling

We present GAZED- eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content;…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 K L Bhanu Moorthy , Moneish Kumar , Ramanathan Subramaniam , Vineet Gandhi

Object locating in virtual reality (VR) has been widely used in many VR applications, such as virtual assembly, virtual repair, virtual remote coaching. However, when there are a large number of objects in the virtual environment(VE), the…

Human-Computer Interaction · Computer Science 2022-12-08 Xiaoheng Wei , Xuehuai Shi , Lili Wang

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based…

Advances in eye-tracking control for assistive robotic arms provide intuitive interaction opportunities for people with physical disabilities. Shared control has gained interest in recent years by improving user satisfaction through partial…

Human-Computer Interaction · Computer Science 2026-02-23 Anke Fischer-Janzen , Thomas M. Wendt , Daniel Görlich , Kristof Van Laerhoven

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Ryusei Uramune , Sei Ikeda , Hiroki Ishizuka , Osamu Oshiro

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

Despite significant advances in improving the gaze tracking accuracy under controlled conditions, the tracking robustness under real-world conditions, such as large head pose and movements, use of eyeglasses, illumination and eye type…

Computer Vision and Pattern Recognition · Computer Science 2018-01-04 Nuri Murat Arar , Jean-Philippe Thiran

Recent advancements in prosthetic technology have increasingly focused on enhancing dexterity and autonomy through intelligent control systems. Vision-based approaches offer promising results for enabling prosthetic hands to interact more…

Robotics · Computer Science 2025-12-09 Shifa Sulaiman , Akash Bachhar , Ming Shen , Simon Bøgh

While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more…

Human-Computer Interaction · Computer Science 2023-03-30 Ru Wang , Linxiu Zeng , Xinyong Zhang , Sanbrita Mondal , Yuhang Zhao

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

This manuscript investigates and proposes a visual gaze tracker that tackles the problem using only an ordinary web camera and no prior knowledge in any sense (scene set-up, camera intrinsic and/or extrinsic parameters). The tracker we…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Kalin Stefanov

Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions…

Computer Vision and Pattern Recognition · Computer Science 2017-12-15 Rohit Pandey , Marie White , Pavel Pidlypenskyi , Xue Wang , Christine Kaeser-Chen

Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research…

Robotics · Computer Science 2025-09-12 Hongyu Li , Mingxi Jia , Tuluhan Akbulut , Yu Xiang , George Konidaris , Srinath Sridhar
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