Related papers: A two-player voting game in Euclidean space
Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as…
We study a model of proxy voting where the candidates, voters, and proxies are all located on the real line, and instead of voting directly, each voter delegates its vote to the closest proxy. The goal is to find a set of proxies that is…
We explain the mechanism of the quantum speed-up - quantum algorithms requiring fewer computation steps than their classical equivalent - for a family of algorithms. Bob chooses a function and gives to Alice the black box that computes it.…
A "repeat voting" procedure is proposed, whereby voting is carried out in two identical rounds. Every voter can vote in each round, the results of the first round are made public before the second round, and the final result is determined…
When making simultaneous decisions, our preference for the outcomes on one subset can depend on the outcomes on a disjoint subset. In referendum elections, this gives rise to the separability problem, where a voter must predict the outcome…
In the year 1876 the mathematician Charles Dodgson, who wrote fiction under the now more famous name of Lewis Carroll, devised a beautiful voting system that has long fascinated political scientists. However, determining the winner of a…
A core tension in the study of plurality elections is the clash between the classic Hotelling-Downs model, which predicts that two office-seeking candidates should position themselves at the median voter's policy, and the empirical…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps…
We consider the problem of distributed multi-choice voting in a setting that each node can communicate with its neighbors merely by sending beep signals. Given its simplicity, the beep communication model is of practical importance in…
We investigate binary voting systems with two types of voters and a hierarchy among the members in each type, so that members in one class have more influence or importance than members in the other class. The purpose of this paper is to…
We propose a secure voting protocol for score-based voting rules, where independent talliers perform the tallying procedure. The protocol outputs the winning candidate(s) while preserving the privacy of the voters and the secrecy of the…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…
In the Avoider-Enforcer convention of positional games, two players, Avoider and Enforcer, take turns selecting vertices from a hypergraph H. Enforcer wins if, by the time all vertices of H have been selected, Avoider has completely filled…
We model dynamically changing candidate positions in the face of a dynamic electorate. To formulate our equations, we use a space-time-continuous Hegselmann-Krause equation, which we solve using a particle method. We use the combined…
We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
Various voting rules are based on ranking the candidates by scores induced by aggregating voter preferences. A winner (respectively, unique winner) is a candidate who receives a score not smaller than (respectively, strictly greater than)…
The median-voter hypothesis (MVH) predicts convergence of two party platforms across a one-dimensional political spectrum during majoritarian elections. From the viewpoint of the MVH, an explanation of polarization is that each election has…
We present decidability results for a sub-class of "non-interactive" simulation problems, a well-studied class of problems in information theory. A non-interactive simulation problem is specified by two distributions $P(x,y)$ and $Q(u,v)$:…