Related papers: HumanDreamer: Generating Controllable Human-Motion…
Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…
Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…
While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…
Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view…
Previous 3D human creation methods have made significant progress in synthesizing view-consistent and temporally aligned results from sparse-view images or monocular videos. However, it remains challenging to produce perpetually realistic,…
Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…
The trend in sign language generation is centered around data-driven generative methods that require vast amounts of precise 2D and 3D human pose data to achieve an acceptable generation quality. However, currently, most sign language…
In this work, we propose a novel and efficient method for articulated human pose estimation in videos using a convolutional network architecture, which incorporates both color and motion features. We propose a new human body pose dataset,…
We propose a method to estimate 3D human poses from substantially blurred images. The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of…
Recent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to guide 3D object generation. These methods enable the synthesis of detailed and…
Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…
We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods…
Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of…
We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across…
We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the…
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…
Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…
Human pose estimation - the process of recognizing a human's limb positions and orientations in a video - has many important applications including surveillance, diagnosis of movement disorders, and computer animation. While deep learning…
We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…